if (sparkcounter == 0) { state = 100 sfx_play(sndBoss1Death) with (wall1) instance_destroy() with (wall2) instance_destroy() with (wheel) instance_destroy() with (block1) event_user(0) with (block2) event_user(0) with (107633) instance_destroy() global.event[51] = 1 mus_fadeout(musAncientGuardian) oMusicV2.bossbgm = 0 mus_current_fadein() sparkcounter = 1 }