if (color == 0) oCharacter.xGlow = 1 if (color == 1) { sprite_index = sAbsorbXHBig oCharacter.xGlow = 1 } else if (color == 2) { sprite_index = sAbsorbXM oCharacter.xGlow = 2 } else if (color == 3) { sprite_index = sAbsorbXPB oCharacter.xGlow = 3 } else if (color == 4) { sprite_index = sAbsorbXSM oCharacter.xGlow = 4 } if (core == 1) { sprite_index = sAbsorbCoreX oCharacter.xGlow += 1 if (oCharacter.xGlow > 4) oCharacter.xGlow = 1 }