if (state == 1) { if (statetime < 60) { if (oCharacter.x > 480) { with (oCharacter) x -= 1 } if (oCharacter.x < 480) { with (oCharacter) x += 1 } } if (statetime == 120) { global.event[250] = 1 mus_change(musArea5B) with (oDoor) event_user(3) with (oA5ActivationBG) i = 0 instance_create(480, 384, oA5SwitchLight) instance_create(x, y, oA5BotSpawnCutscene) } if (statetime == 320) { with (oCharacter) { state = 23 statetime = 0 morphing = 0 turning = 0 } update_log(28) instance_destroy() } statetime += 1 }