var boom; if (damaged == 0) { damaged = 1 with (oTankArm) event_user(1) image_speed = 0 alarm[0] = 15 sfx_play(sndRobotExpl) repeat (3) { boom = make_explosion1((x + irandom_range(10, -10)), (y + irandom_range(10, -10))) boom.depth = (depth - 1) } }