if spin { if (sprite_index == sSkorpDiscLunge) { image_index += 0.2 if (image_index > 2.8) sprite_index = sSkorpDisc } if (sprite_index == sSkorpDisc) image_index += 0.4 } else if (sprite_index == sSkorpDisc) { image_index = 2 sprite_index = sSkorpDiscLunge } else if (sprite_index == sSkorpDiscLunge && image_index > 0.2) image_index -= 0.1