if canhit { if (other.state != 52 && other.state != 39 && other.state != 40) { if (oQueenHead.push == 0) damage_player(oQueenHead.damage, oQueenHead.hpush, oQueenHead.vpush, 0, 0) else damage_player_push(oQueenHead.damage, 1, 90, 0, 4) } }