fadeout = 1 active = 0 if (global.itemtype == 0) { if sfx_isplaying(musItemGet) audio_sound_gain(musItemGet, 0, 250) oMusicV2.alarm[11] = 60 if (oMusicV2.bossbgm == sndJump) { mus_resume(oMusicV2.currentbgm) mus_current_fadein() } else { mus_resume(oMusicV2.bossbgm) mus_boss_fadein() } }