with (oCharacter) { x -= view_xview[0] y -= view_yview[0] visible = false } view_xview[0] = 0 view_yview[0] = 0 mus_current_fadeout() sfx_stop_all() sfx_play(sndPlayerDeath) global.vibL = 0 global.vibR = 0 global.ingame = 0 global.darkness = 0 global.gotolog = -1 global.transitiontype = 3 event_user(3) room_goto(rm_death)