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16 lines
416 B
16 lines
416 B
var room_ = map_info[5,sel];
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load_character_vars();
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// set other vars outside of character_vars
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global.missiles = 0;
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global.maxmissiles = 0;
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global.ingame = 1; // set global as "ingame"
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// this is a mess of vars
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global.save_x = 1;
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global.save_y = 1;
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global.myposx = 5;
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global.mapoffsetx = 5;
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global.myposy = 5;
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global.mapoffsety = 5;
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// don't worry about it
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room_goto(room_); // go to the room designated by the var
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