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142 lines
5.0 KiB
142 lines
5.0 KiB
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sEDBg2</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>-500</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>FREQ = 8;
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AMP = 2;
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SPEED = 0.05;
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THETA = 0;
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y_bottom = y - view_yview[0];
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if (y_bottom < 0) y_bottom = 0;
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if (y_bottom > view_hview[0]) y_bottom = view_hview[0];
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mysurf = surface_create(320 + (oControl.widescreen*oControl.widescreen_space), 240);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (instance_exists(oWater)) {
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y = global.waterlevel + oWater.yoffset;
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} else if (instance_exists(oLavaSurface)) {
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y = global.waterlevel;
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}
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y_top = y - view_yview[0];
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y_top = clamp(y_top, 0, view_hview[0]);
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y_bottom = view_hview[0];
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THETA += SPEED;
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if ((view_yview[0] + view_hview[0]) >= y) {
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if (!surface_exists(mysurf)) mysurf = surface_create(320 + (oControl.widescreen*oControl.widescreen_space), 240);
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if (surface_exists(oControl.widescreen_surface)) {
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surface_copy(mysurf, 0, 0, oControl.widescreen_surface);
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} else if (surface_exists(application_surface)) {
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surface_copy(mysurf, 0, 0, application_surface);
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}
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if(surface_exists(mysurf)) {
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global.wave_height = max(round(lerp(global.wave_height, floor((60-(fps-1))^1.5), 0.1)) - 1, 1); // Lower is smoother.
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var height_top = min(y_bottom-y_top, global.wave_height);
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if ((view_yview[0] + view_hview[0]) >= y) {
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for (yy = 0; yy < 240; yy += global.wave_height) {
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xx = AMP * sin(THETA + FREQ * yy / y_bottom);
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if (yy >= y_top) {
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draw_surface_part_ext(mysurf, 0, yy, view_wview[0] + oControl.widescreen_space, global.wave_height, view_xview[0] + xx - (oControl.widescreen_space/2), view_yview[0] + yy, 1, 1, -1, 0.2);
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if((yy-y_top) < global.wave_height) draw_surface_part_ext(mysurf, 0, y_top, view_wview[0] + oControl.widescreen_space, yy-y_top, view_xview[0] + xx - (oControl.widescreen_space/2), view_yview[0] + y_top, 1, 1, -1, 0.2);
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}
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}
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if(height_top < global.wave_height) draw_surface_part_ext(mysurf, 0, y_top, view_wview[0] + oControl.widescreen_space, height_top, view_xview[0] + xx - (oControl.widescreen_space/2), y, 1, 1, -1, 0.2);
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}
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}
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/*if ((view_yview[0] + view_hview[0]) >= y) {
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for (yy = 0; yy < 240; yy += 1) {
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xx = AMP * sin(THETA + FREQ * yy / y_bottom);
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if (yy >= y_top) {
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if (surface_exists(mysurf)) draw_surface_part_ext(mysurf, 0, yy, view_wview[0], 1, view_xview[0] + xx, view_yview[0] + yy, 1, 1, -1, 0.2);
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}
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}
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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