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346 lines
9.4 KiB
346 lines
9.4 KiB
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sQueenFireball</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>targetx = x + 10;
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targety = y;
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direction = point_direction(x, y, targetx, targety) - 10;
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speed = 0;
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image_xscale = 0.5;
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image_yscale = 0.5;
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//damage = 250;
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damage = global.mod_queenDfireball;
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active = 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>switch (oQueen.phase) {
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case 0: event_user(1); break;
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case 1: event_user(2); break;
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case 2: event_user(3); break;
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case 3: event_user(4); break;
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}
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instance_destroy();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (speed < 8) speed += 0.5;
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image_angle -= 20;
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expl = make_explosion1(random_range(x - 10, x + 10), random_range(y - 20, y + 20));
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expl.depth = 10;
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expl.speed = 1;
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if (image_xscale < 1) image_xscale += 0.05;
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if (image_yscale < 1) image_yscale += 0.05;
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vspeed -= 0.01;
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fx = instance_create(x, y, oFXTrail);
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fx.sprite_index = sQueenFireball;
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fx.image_xscale = image_xscale;
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fx.image_yscale = image_yscale;
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fx.additive = 1;
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fx.fadespeed = 0.1;
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fx.image_angle = image_angle;
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fx.depth = 10;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oCharacter">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (oCharacter.onfire == 0) {
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damage_player_push(damage, 1, 90, 0, 4);
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oCharacter.onfire = 60;
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oSolid1">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (active) {
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alarm[0] = 3;
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active = 0;
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="14">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>with (inst_146527) instance_destroy();
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tile_layer_delete(-104);
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oQueen.phase = 4;
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expl = instance_create(2240, 154, oExplosionSmoke);
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expl.width = 64;
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expl.height = 112;
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expl.expl_dir = 180;
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expl.expl_spd = 2;
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expl.explosions = 10;
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expl.smoke_steps = 60;
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expl.density = 5;
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repeat (50) {
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deb = instance_create(2240, 154 + random_range(-64, 64), oDebris);
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deb.alarm[0] = 60 + random(20);
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deb.direction = random_range(150, 210);
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deb.speed = 1 + random(6);
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}
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sfx_play(sndA4Expl);
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screen_shake(30, 6);
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instance_create(x, y, oScreenFlash);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="13">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>with (inst_146526) instance_destroy();
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with (inst_146514) instance_destroy();
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tile_layer_delete(-103);
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tile_layer_show(-98);
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oQueen.phase = 3;
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expl = instance_create(1920, 104, oExplosionSmoke);
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expl.width = 64;
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expl.height = 80;
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expl.expl_dir = 180;
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expl.expl_spd = 2;
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expl.explosions = 10;
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expl.smoke_steps = 60;
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expl.density = 3;
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repeat (20) {
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deb = instance_create(1920, 120 + random_range(-20, 20), oDebris);
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deb.alarm[0] = 60 + random(20);
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deb.direction = random_range(150, 210);
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deb.speed = 1 + random(6);
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}
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sfx_play(sndA4Expl);
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screen_shake(30, 6);
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instance_create(x, y, oScreenFlash);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="12">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>with (inst_146525) instance_destroy();
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with (inst_146520) instance_destroy();
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tile_layer_delete(-102);
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oQueen.phase = 2;
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expl = instance_create(1280, 104, oExplosionSmoke);
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expl.width = 64;
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expl.height = 80;
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expl.expl_dir = 180;
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expl.expl_spd = 2;
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expl.explosions = 10;
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expl.smoke_steps = 60;
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expl.density = 3;
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repeat (20) {
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deb = instance_create(1280, 104 + random_range(-20, 20), oDebris);
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deb.alarm[0] = 60 + random(20);
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deb.direction = random_range(150, 210);
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deb.speed = 1 + random(6);
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}
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sfx_play(sndA4Expl);
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screen_shake(30, 6);
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instance_create(x, y, oScreenFlash);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="11">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>with (inst_146524) instance_destroy();
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tile_layer_delete(-101);
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oQueen.phase = 1;
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expl = instance_create(960, 120, oExplosionSmoke);
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expl.width = 64;
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expl.height = 144;
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expl.expl_dir = 180;
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expl.expl_spd = 2;
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expl.explosions = 10;
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expl.smoke_steps = 60;
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expl.density = 5;
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repeat (50) {
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deb = instance_create(960, 120 + random_range(-64, 64), oDebris);
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deb.alarm[0] = 60 + random(20);
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deb.direction = random_range(150, 210);
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deb.speed = 1 + random(6);
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}
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sfx_play(sndA4Expl);
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screen_shake(30, 6);
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instance_create(x, y, oScreenFlash);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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