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AM2R-TimeTrials/objects/oMonsterEgg.object.gmx

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sMonsterEgg</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>image_speed = 0;
if (global.event[304] != 0) {
sprite_index = sMonsterEggHatch;
image_index = 5;
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>
//if (oControl.mod_earlybaby != 1) { instance_create(x, y - 16, oHatchlingIntro);}
instance_create(x, y - 16, oHatchlingIntro);
global.event[304] = 1;
p1 = instance_create(x, y - 16, oMonsterEggPiece);
p1.sprite_index = sMonsterEggPiece1;
p1.vspeed = -2;
p1.hspeed = -2;
p2 = instance_create(x, y - 16, oMonsterEggPiece);
p2.sprite_index = sMonsterEggPiece2;
p2.vspeed = -1.8;
p2.hspeed = 2.2;
p3 = instance_create(x, y - 16, oMonsterEggPiece);
p3.sprite_index = sMonsterEggPiece3;
p3.vspeed = -0.6;
p3.hspeed = -3;
p4 = instance_create(x, y - 16, oMonsterEggPiece);
p4.sprite_index = sMonsterEggPiece3;
p4.vspeed = -0.8;
p4.hspeed = 2;
p4.image_xscale = -1;
bld = instance_create(x, y - 18, oFXAnimSpark);
bld.sprite_index = sMGammaBlood1;
bld.image_speed = 0.5;
bld.image_alpha = 0.6;
bld.image_angle = -45;
bld = instance_create(x - 8, y - 10, oFXAnimSpark);
bld.sprite_index = sMGammaBlood1;
bld.image_speed = 0.4;
bld.image_alpha = 0.6;
bld.image_angle = 45;
sfx_play(sndMEggBreak);
sprite_index = sMonsterEggHatch;
image_speed = 0.2;
alarm[0] = 0;
global.monstersleft++;
global.monstersarea++;
//instance_destroy();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if(sprite_index = sMonsterEggHatch &amp;&amp; image_index &gt;= 5) image_speed = 0;
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>