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AM2R-TimeTrials/objects/oLavaSurface.object.gmx

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sLavaSurface</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-5</depth>
<persistent>0</persistent>
<parentName>oLiquid</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>image_alpha = 0.7;
frame = 0;
bg = bgLava1;
alarm[0] = 1;
y = global.waterlevel;
wtime = 0;
yoffset = 0;
widescreen_space = oControl.widescreen_space;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>frame += 1;
if (frame &gt; 3) frame = 0;
if (frame == 0) bg = bgLava1;
if (frame == 1) bg = bgLava2;
if (frame == 2) bg = bgLava3;
if (frame == 3) bg = bgLava4;
alarm[0] = 10;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>y = global.waterlevel;
if (wave) {
wtime += wspeed;
yoffset -= cos(wtime) * wheight;
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if ((view_yview[0] + view_hview[0]) &gt;= (global.waterlevel + yoffset) - 9) {
i = 0;
draw_set_blend_mode(bm_add);
draw_background_ext(bgLava0, x - (oControl.widescreen_space/2), y - 9 + background_get_height(bg) + yoffset, room_width / (10 - (2*oControl.widescreen)), room_height / 10, 0, -1, 0.6);
for (var i = 0; i &lt; room_width + widescreen_space; i += 32) {
if((x + i &gt;= view_xview[0] - 33) &amp;&amp; (x + i &lt; view_xview[0] + 360 + widescreen_space) &amp;&amp; (global.waterlevel + yoffset + 15) &gt; view_yview[0]) draw_background_ext(bg, x + i - (widescreen_space/2), y - 9 + yoffset, 1, 1, 0, -1, 0.8);
}
draw_set_blend_mode(bm_normal);
}
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>