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AM2R-TimeTrials/objects/oGravitt.object.gmx

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sGravitt</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-3</depth>
<persistent>0</persistent>
<parentName>oEnemy</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>event_inherited();
setCollisionBounds(-4, -4, 4, 0);
myhealth = 40;
freezehp = 35;
damage = 18;
hitsound = sndEHit1;
deathsound = sndEDeath1;
platyoffset = -20;
frozenspr = sGravittFrozen;
flipx = 0;
yoffset = 0;
state = 1;
statetime = 0;
shell = instance_create(x, y, oGravittShell);
shell.damage = 18;
shell.active = 1;
active = 1;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="1" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>with (shell) instance_destroy();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="1">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>instance_activate_region(x - 16, y - 16, 32, 32, 1);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>event_inherited();
if (active == 1 &amp;&amp; frozen == 0) {
if (state == 1) {
if (facing == 1) {
if (isCollisionRight(2) || isCollisionEdgeRight(6)) facing = -1;
} else if (facing == -1) {
if (isCollisionLeft(2) || isCollisionEdgeLeft(6)) facing = 1;
}
image_speed = 0.2 * facing;
hspeed = 0.5 * facing;
if (statetime &gt; 60) {
if (instance_exists(oMissile)) {
if (distance_to_object(oMissile) &lt; 30) {
state = 2;
statetime = 0;
}
}
if (instance_exists(oBeam)) {
if (distance_to_object(oBeam) &lt; 30) {
state = 2;
statetime = 0;
}
}
}
if (statetime == timer) {
state = 2;
statetime = 0;
}
} // if (state == 1)
if (state == 2) {
if (statetime == 0) {
hspeed = 0;
image_index = 0;
image_speed = 0;
canbehit = 0;
}
if (statetime &gt; 0 &amp;&amp; statetime &lt; 300 &amp;&amp; yoffset &lt; 12) {
yoffset += 2;
y += 2;
}
if (statetime &gt; 300 &amp;&amp; yoffset &gt; 0) {
yoffset -= 1;
y -= 1;
}
if (statetime == 320) {
state = 1;
statetime = 0;
canbehit = 1;
}
}
if (stun) {
speed = 0;
image_speed = 0;
}
} // if (active == 1 &amp;&amp; frozen == 0)
if (frozen) {
speed = 0;
image_speed = 0;
shell.active = 0;
} else shell.active = 1;
shell.x = x;
shell.y = y;
if (state == 100) enemy_death();
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>