You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
196 lines
5.4 KiB
196 lines
5.4 KiB
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
|
<object>
|
|
<spriteName>sGravitt</spriteName>
|
|
<solid>0</solid>
|
|
<visible>-1</visible>
|
|
<depth>-3</depth>
|
|
<persistent>0</persistent>
|
|
<parentName>oEnemy</parentName>
|
|
<maskName><undefined></maskName>
|
|
<events>
|
|
<event eventtype="0" enumb="0">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>event_inherited();
|
|
setCollisionBounds(-4, -4, 4, 0);
|
|
myhealth = 40;
|
|
freezehp = 35;
|
|
|
|
damage = 18;
|
|
hitsound = sndEHit1;
|
|
deathsound = sndEDeath1;
|
|
platyoffset = -20;
|
|
frozenspr = sGravittFrozen;
|
|
flipx = 0;
|
|
yoffset = 0;
|
|
state = 1;
|
|
statetime = 0;
|
|
shell = instance_create(x, y, oGravittShell);
|
|
shell.damage = 18;
|
|
shell.active = 1;
|
|
active = 1;
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
<event eventtype="1" enumb="0">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>with (shell) instance_destroy();
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
<event eventtype="3" enumb="1">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>instance_activate_region(x - 16, y - 16, 32, 32, 1);
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
<event eventtype="3" enumb="0">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>event_inherited();
|
|
if (active == 1 && frozen == 0) {
|
|
if (state == 1) {
|
|
if (facing == 1) {
|
|
if (isCollisionRight(2) || isCollisionEdgeRight(6)) facing = -1;
|
|
} else if (facing == -1) {
|
|
if (isCollisionLeft(2) || isCollisionEdgeLeft(6)) facing = 1;
|
|
}
|
|
image_speed = 0.2 * facing;
|
|
hspeed = 0.5 * facing;
|
|
if (statetime > 60) {
|
|
if (instance_exists(oMissile)) {
|
|
if (distance_to_object(oMissile) < 30) {
|
|
state = 2;
|
|
statetime = 0;
|
|
}
|
|
}
|
|
if (instance_exists(oBeam)) {
|
|
if (distance_to_object(oBeam) < 30) {
|
|
state = 2;
|
|
statetime = 0;
|
|
}
|
|
}
|
|
}
|
|
if (statetime == timer) {
|
|
state = 2;
|
|
statetime = 0;
|
|
}
|
|
} // if (state == 1)
|
|
if (state == 2) {
|
|
if (statetime == 0) {
|
|
hspeed = 0;
|
|
image_index = 0;
|
|
image_speed = 0;
|
|
canbehit = 0;
|
|
}
|
|
if (statetime > 0 && statetime < 300 && yoffset < 12) {
|
|
yoffset += 2;
|
|
y += 2;
|
|
}
|
|
if (statetime > 300 && yoffset > 0) {
|
|
yoffset -= 1;
|
|
y -= 1;
|
|
}
|
|
if (statetime == 320) {
|
|
state = 1;
|
|
statetime = 0;
|
|
canbehit = 1;
|
|
}
|
|
}
|
|
if (stun) {
|
|
speed = 0;
|
|
image_speed = 0;
|
|
}
|
|
} // if (active == 1 && frozen == 0)
|
|
if (frozen) {
|
|
speed = 0;
|
|
image_speed = 0;
|
|
shell.active = 0;
|
|
} else shell.active = 1;
|
|
shell.x = x;
|
|
shell.y = y;
|
|
if (state == 100) enemy_death();
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
</events>
|
|
<PhysicsObject>0</PhysicsObject>
|
|
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
|
<PhysicsObjectShape>0</PhysicsObjectShape>
|
|
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
|
|
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
|
|
<PhysicsObjectGroup>0</PhysicsObjectGroup>
|
|
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
|
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
|
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
|
|
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
|
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
|
|
<PhysicsShapePoints/>
|
|
</object>
|