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737 lines
21 KiB
737 lines
21 KiB
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sErisBody1</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>canbeX = 1;
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//hp = 10;
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hp = global.mod_serrisHbody;
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//damage = 50;
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damage = global.mod_serrisDamage;
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if (global.item[11] == 0)
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{
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state = 2;
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}
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else state = 0;
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statetime = 0;
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flashing = 0;
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fxtimer = 0;
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inrange = 0;
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spr_normal = 778;
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spr_frozen = 780;
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spr_open = 779;
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xoff = 0;
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yoff = 0;
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shaking = 0;
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timer = 0;
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rotspeed = 0;
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myspeed = 0;
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offset = 0;
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moveratio = 0;
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movesteps = 0;
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event = 0;
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//show_debug_message("YEET");
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="1" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if(oControl.mod_fusion == 1) {
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spawn_rnd_pickup(100);
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}
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else {
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monster_spawn_powerups(x, y, random(4), random(3));
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}
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//show_debug_message("NON-YEET");
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="1">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>make_explosion3(x, y);
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repeat (8 + floor(random(4))) {
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bubble = instance_create(x, y, oLBubble);
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if (instance_exists(bubble)) {
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bubble.hspeed = random_range(-2.5, 2.5);
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bubble.vspeed = -random(0.4);
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}
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}
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sfx_play(sndMissileExpl);
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instance_destroy();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="2">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (order == 15) visible = 0;
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if (state != 100 && oEris.stun == 0) {
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//image_angle = point_direction(xprevious, yprevious, x, y);
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if (order < 14) {
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image_angle = point_direction(x,y,oEris.mybody[order+1].x,oEris.mybody[order+1].y);
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}
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else image_angle = point_direction(x,y,oEris.x,oEris.y);
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}
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if (order != 15 && oEris.boosting && (oEris.fxtimer == 2 || oEris.fxtimer == 5)) {
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var aft = instance_create(x,y,oFXTrail);
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aft.sprite_index = sprite_index;
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aft.image_index = image_index;
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aft.depth = depth + 5;
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aft.fadespeed = 0.08;
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aft.image_angle = image_angle;
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aft.image_xscale = image_xscale;
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aft.image_yscale = image_yscale;
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aft.additive = 1;
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}
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// bubbles during boost
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if (oEris.boosting) repeat (floor(random(2))) {
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bubble = instance_create(x+irandom_range(-5,5), y+irandom_range(-5,5), oLBubble);
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if (instance_exists(bubble)) {
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//bubble.hspeed = 2.5*sign(x-xprevious);
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//bubble.vspeed = 2.5*sign(y-yprevious);
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bubble.direction = point_direction(x, y, xprevious, yprevious)+irandom_range(-35,35); // (-image_angle*image_yscale)+irandom_range(-35,35);
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bubble.alarm[0] = 10+irandom_range(0,20);
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bubble.speed = 2;
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bubble.eris = 1;
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}
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>inrange = (x > 64) && (x < 576) && (y > 48) && (y < 448);
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if (state == 0) sprite_index = spr_normal;
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if (state == 1) {
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sprite_index = spr_frozen;
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if (statetime >= 600) {
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state = 0;
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statetime = 0;
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hp = 2;
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}
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}
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if (state == 2) sprite_index = spr_open;
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if (state == 100) {
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if (statetime < 30) {
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speed *= 0.85;
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} else if (vspeed > -0.2) vspeed -= 0.01;
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}
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statetime += 1;
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if (flashing > 0) flashing -= 1;
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fxtimer += 1;
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if (fxtimer > 5) fxtimer = 0;
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if (shaking > 0) {
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xoff = random_range(-4, 4);
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yoff = random_range(-4, 4);
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shaking -= 1;
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} else {
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xoff = 0;
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yoff = 0;
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}
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if (oEris.boostphase == 1 || oEris.boostphase == 3 || oEris.boostphase == 5) {
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if (flashing <= 1) {
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flashing = 10;
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}
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}
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/*if (order == 1) {
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show_debug_message(string(x) + ", " + string(y));
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oMissile">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if ((inrange) && !oEris.boosting && !flashing) with (other) event_user(0);
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else with (other) event_user(1);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oBeam">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (inrange && !flashing && !oEris.boosting) {
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if (state == 0 || state == 1) {
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if (other.ibeam) {
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if (!other.pbeam) {
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hp -= 4;
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} else hp -= 2;
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if (other.chargebeam) hp = 0;
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with (other) event_user(0);
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event_user(0);
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} else with (other) event_user(1);
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if (!other.pbeam) with (other) instance_destroy();
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}
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if (state == 2) {
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with (other) {
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event_user(0);
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if (!pbeam) instance_destroy();
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}
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event_user(3);
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}
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}
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else with (other) {
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if (pbeam) event_user(1);
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else {
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event_user(0);
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instance_destroy();
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}
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oMissileExpl">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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|
<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (inrange) {
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if (state == 1) event_user(1);
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if (state == 2 && !flashing) {
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if (other.smissile) {
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event_user(4);
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} else event_user(3);
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}
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oPBombExpl">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
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<exetype>2</exetype>
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|
<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
|
|
<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (inrange) {
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if (state == 1) event_user(1);
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if (state == 2 && !flashing) event_user(2);
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oBombExpl">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
|
|
<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (inrange) {
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if (state == 1) event_user(1);
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if (state == 2 && !flashing) event_user(2);
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oCharacter">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
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<codestring></codestring>
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|
<whoName>self</whoName>
|
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<relative>0</relative>
|
|
<isnot>0</isnot>
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<arguments>
|
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<argument>
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<kind>1</kind>
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<string>
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if (state != 100) damage_player(damage, 7, -3, 0, 0);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="20">
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<action>
|
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<libid>1</libid>
|
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<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
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|
<whoName>self</whoName>
|
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<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
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<argument>
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<kind>1</kind>
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<string>direction = image_angle + random_range(-20, 20);
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speed = 4;
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alarm[1] = 200 + random(60);
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state = 100;
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statetime = 0;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="15">
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<action>
|
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<libid>1</libid>
|
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<id>603</id>
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<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
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<argument>
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<kind>1</kind>
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|
<string>/* no clue why this is borked but it's supposed to drag the segment to meet the one in front of it
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var distNext = point_distance(x+lengthdir_x(sprite_width,direction), y+lengthdir_y(sprite_height,direction), oEris.mybody[order+1].x, oEris.mybody[order+1].y);
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if (oEris.boosting && (distNext > 1) && order < 13) {
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var dirNext = point_direction(x, y, oEris.mybody[order+1].x, oEris.mybody[order+1].y);
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x += lengthdir_x(distNext, dirNext);
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y += lengthdir_y(distNext, dirNext);
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} /*else if (distNext < 1) {
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var dirNext = point_direction(x, y, oEris.mybody[order+1].x, oEris.mybody[order+1].y);
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x += lengthdir_x(distNext, dirNext+180);
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y += lengthdir_y(distNext, dirNext+180);
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}
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</string>
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</argument>
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|
</arguments>
|
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</action>
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</event>
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<event eventtype="7" enumb="14">
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<action>
|
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<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
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<argument>
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<kind>1</kind>
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<string>if (state != 100) {
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if (instance_exists(oEris)) with (oEris) {
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hp -= 4;
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stun = 3;
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event_user(2);
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}
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repeat (4 + floor(random(4))) {
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bubble = instance_create(x, y, oLBubble);
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if (instance_exists(bubble)) {
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bubble.hspeed = random_range(-1, 1);
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bubble.vspeed = -random(0.4);
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}
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}
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shaking = 8;
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}
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
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</action>
|
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</event>
|
|
<event eventtype="7" enumb="13">
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<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>if (state != 100) {
|
|
if (instance_exists(oEris)) with (oEris) {
|
|
hp -= 2;
|
|
stun = 2;
|
|
event_user(2); // was commented out??? HAHA NO I'M A GENIUS
|
|
//use2 = 1;
|
|
}
|
|
repeat (4 + floor(random(4))) {
|
|
bubble = instance_create(x, y, oLBubble);
|
|
if (instance_exists(bubble)) {
|
|
bubble.hspeed = random_range(-1, 1);
|
|
bubble.vspeed = -random(0.4);
|
|
}
|
|
}
|
|
shaking = 8;
|
|
}
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
<event eventtype="7" enumb="12">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>if (state != 100) {
|
|
if (instance_exists(oEris)) with (oEris) {
|
|
hp -= 1;
|
|
stun = 1;
|
|
//use2 = 1; //event_user(2);
|
|
}
|
|
repeat (4 + floor(random(4))) {
|
|
bubble = instance_create(x, y, oLBubble);
|
|
if (instance_exists(bubble)) {
|
|
bubble.hspeed = random_range(-1, 1);
|
|
bubble.vspeed = -random(0.4);
|
|
}
|
|
}
|
|
shaking = 8;
|
|
}
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
<event eventtype="7" enumb="11">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>if (state != 100) {
|
|
flashing = 10;
|
|
shaking = 8;
|
|
state = 2;
|
|
statetime = 0;
|
|
if (instance_exists(oEris)) with (oEris) stun = 2;
|
|
PlaySoundMono(sndIceShatter);
|
|
repeat (8) deb = instance_create(x, y - 8, oIceShard);
|
|
repeat (8 + floor(random(4))) {
|
|
bubble = instance_create(x, y, oLBubble);
|
|
if (instance_exists(bubble)) {
|
|
bubble.hspeed = random_range(-2.5, 2.5);
|
|
bubble.vspeed = -random(0.4);
|
|
}
|
|
}
|
|
if (global.waterlevel != 0 && y + 8 > global.waterlevel + global.wateroffset) {
|
|
repeat (8 + floor(random(4))) {
|
|
bubble = instance_create(x, y, oLBubble);
|
|
if (instance_exists(bubble)) {
|
|
bubble.hspeed = random_range(-1.5, 1.5);
|
|
bubble.vspeed = -random(0.4);
|
|
}
|
|
}
|
|
}
|
|
} // if (state != 100)
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
<event eventtype="7" enumb="10">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>if (state != 100) {
|
|
flashing = 10;
|
|
if (hp <= 0) {
|
|
hp = 0;
|
|
state = 1;
|
|
statetime = 0;
|
|
sfx_stop(sndFreezeHit);
|
|
sfx_play(sndFreezeHit);
|
|
} else sfx_play(sndIceBeamHit);
|
|
}
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
<event eventtype="8" enumb="0">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>draw_self();
|
|
draw_set_blend_mode(bm_add);
|
|
repeat (2) {
|
|
if (flashing > 0) draw_sprite_ext(sprite_index, -1, x + xoff, y + yoff, image_xscale, image_yscale, image_angle, -1, flashing * 0.1);
|
|
}
|
|
if (state == 1 && statetime > 240) {
|
|
repeat (2) draw_sprite_ext(sprite_index, -1, x + xoff, y + yoff, image_xscale, image_yscale, image_angle, -1, fxtimer * 0.1);
|
|
}
|
|
draw_set_blend_mode(bm_normal);
|
|
// speedboosting
|
|
if (oEris.boosting) {
|
|
if (oEris.fxtimer == 0 || oEris.fxtimer == 1) {
|
|
draw_set_blend_mode(bm_add);
|
|
draw_sprite_ext(sprite_index, -1, x + xoff, y + yoff, image_xscale, image_yscale, image_angle, c_green, 1.1 + oEris.fxtimer * 0.2);
|
|
draw_set_blend_mode(bm_normal);
|
|
}
|
|
if (oEris.fxtimer == 2 || oEris.fxtimer == 3) {
|
|
draw_set_blend_mode(bm_add);
|
|
repeat (2) {
|
|
draw_sprite_ext(sprite_index, -1, x + xoff, y + yoff, image_xscale, image_yscale, image_angle, c_yellow, 1);
|
|
draw_sprite_ext(sprite_index, -1, x + xoff, y + yoff, image_xscale, image_yscale, image_angle, c_white, 1);
|
|
}
|
|
draw_set_blend_mode(bm_normal);
|
|
}
|
|
if (oEris.fxtimer == 4 || oEris.fxtimer == 5) {
|
|
draw_set_blend_mode(bm_add);
|
|
repeat (2) {
|
|
draw_sprite_ext(sprite_index, -1, x + xoff, y + yoff, image_xscale, image_yscale, image_angle, c_red, 1);
|
|
}
|
|
draw_set_blend_mode(bm_normal);
|
|
}
|
|
}
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
</events>
|
|
<PhysicsObject>0</PhysicsObject>
|
|
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
|
<PhysicsObjectShape>0</PhysicsObjectShape>
|
|
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
|
|
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
|
|
<PhysicsObjectGroup>0</PhysicsObjectGroup>
|
|
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
|
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
|
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
|
|
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
|
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
|
|
<PhysicsShapePoints/>
|
|
</object>
|