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AM2R-TimeTrials/objects/oEditorHelp.object.gmx

92 lines
2.9 KiB

<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>&lt;undefined&gt;</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>oTrialEditor.lockout = 1;
if mouse_check_button_released(mb_left) then instance_destroy();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="73">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>var cx = view_xview[0];
var cy = view_yview[0];
x = cx;
y = cy;
draw_set_color(c_black);
draw_set_alpha(0.5);
draw_rectangle((-60)+x,(-10)+y,426+x,250+y,false);
draw_set_alpha(1);
draw_set_font(fontGUI2Default);
draw_set_color(c_white);
draw_set_halign(fa_center);
draw_text_border(160+x,40+y,"Controls");
draw_text_border(160+x,90+y,"WASD - Move Camera");
draw_text_border(160+x,100+y,"Left Mouse - Place Object");
draw_text_border(160+x,110+y,"Right Mouse - Delete Object");
draw_text_border(160+x,140+y,"Highlight your mouse over the tab to");
draw_text_border(160+x,150+y,"select different objects. Have fun!");
draw_text_border(160+x,200+y,"Press Left Mouse to close");
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>