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123 lines
3.9 KiB
123 lines
3.9 KiB
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sPBPickup</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>-110</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>tileset = 0;
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if (global.event[172] == 1 || global.event[172] == 2) x = 800;
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if (global.event[172] == 3) instance_destroy();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="10">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>x += 16;
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repeat (20) {
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expl = instance_create(x - random(16), y + random(80), oFXAnimSpark);
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expl.image_speed = 0.3;
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expl.additive = 0;
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expl.sprite_index = sExplSmoke2;
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expl.depth = -120;
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}
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repeat (8) {
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mytrail = instance_create(x - random(16), y + random(80), oFXTrail);
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mytrail.sprite_index = sRockPieceA3;
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mytrail.image_index = floor(random(6));
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mytrail.image_alpha = 1;
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mytrail.fadespeed = 0.005;
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mytrail.additive = 0;
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mytrail.vspeed = -1 - random(3);
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mytrail.hspeed = -2 + random(3);
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mytrail.gravity = 0.2;
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mytrail.gravity_direction = 270;
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mytrail.depth = -150;
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (tileset == 0) {
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draw_background_part(tlRock3A, 64, 208, 16, 32, x - 16, y - 16);
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draw_background_part(tlRock3A, 112, 176, 16, 16, x, y);
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draw_background_part(tlRock3A, 32, 0, 32, 64, x - 16, y + 16);
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draw_background_part(tlRock3A, 112, 192, 16, 16, x, y + 80);
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draw_background_part_ext(tlRock3A, 96, 208, 32, 16, x, y - 16, 20, 1, -1, 1);
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draw_background_part_ext(tlRock3A, 96, 208, 32, 16, x + 16, y, 20, 6, -1, 1);
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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