You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
AM2R-TimeTrials/objects/oChargeBeamSpark2.object.gmx

115 lines
3.8 KiB

<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sChargeBeamSpark2</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>image_alpha = 0;
scale = 1;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (!instance_exists(oCharacter)) {
instance_destroy();
exit;
}
sprite_index = sChargeBeamSpark2;
if (global.wbeam) sprite_index = sChargeWBeamSpark2;
if (global.pbeam) sprite_index = sChargePBeamSpark2;
if (global.ibeam) sprite_index = sChargeIBeamSpark2;
if (instance_number(oChargeBeamSpark1) == 0) {
instance_destroy();
} else {
if (image_alpha &lt; 1) image_alpha += 0.1;
scale = 1.5 - image_alpha;
if (oChargeBeamSpark1.x != oChargeBeamSpark1.xprevious) x += oChargeBeamSpark1.x - oChargeBeamSpark1.xprevious;
if (oChargeBeamSpark1.y != oChargeBeamSpark1.yprevious) y += oChargeBeamSpark1.y - oChargeBeamSpark1.yprevious;
if (x != oChargeBeamSpark1.x) x += (oChargeBeamSpark1.x - x) / 10;
if (y != oChargeBeamSpark1.y) y += (oChargeBeamSpark1.y - y) / 10;
if (distance_to_point(oChargeBeamSpark1.x, oChargeBeamSpark1.y) &lt; 2 || oCharacter.state == 15 &amp;&amp; oCharacter.vjump == 0) instance_destroy();
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>draw_set_blend_mode(bm_add);
draw_sprite_ext(sprite_index, -1, x, y, scale, scale, 0, -1, image_alpha);
draw_set_blend_mode(bm_normal);
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>