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AM2R-TimeTrials/objects/oTorizoEgg.object.gmx

292 lines
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sTorizoEgg</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>0</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>canbeX = 0;
image_speed = 0;
alarm[0] = 150;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>event_user(0);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>speed *= 0.95;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oMissile">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>with (other) {
event_user(0);
instance_destroy();
}
spawn_rnd_pickup(100);
sfx_play(sndEHit7);
event_user(1);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oBeam">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>with (other) {
event_user(0);
instance_destroy();
}
spawn_rnd_pickup(100);
sfx_play(sndEHit7);
event_user(1);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oMissileExpl">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>spawn_rnd_pickup(100);
sfx_play(sndEHit7);
event_user(1);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oSolid">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>move_bounce_all(0);
speed *= 0.5;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="11">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>make_explosion1(x, y);
instance_destroy();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="10">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>instance_create(x, y, oTorizoGhost);
instance_destroy();
mytrail = instance_create(x - 4, y, oFXTrail);
mytrail.sprite_index = sTorizoEggPart1;
mytrail.image_alpha = 1;
mytrail.fadespeed = 0.05;
mytrail.additive = 0;
mytrail.hspeed = -1 - random(3);
mytrail.vspeed = -1 + random(2);
mytrail.gravity = 0.2;
mytrail.gravity_direction = 270;
mytrail.depth = -150;
mytrail = instance_create(x + 4, y, oFXTrail);
mytrail.sprite_index = sTorizoEggPart1;
mytrail.image_alpha = 1;
mytrail.image_angle = 180;
mytrail.fadespeed = 0.05;
mytrail.additive = 0;
mytrail.hspeed = 1 + random(3);
mytrail.vspeed = -1 + random(2);
mytrail.gravity = 0.2;
mytrail.gravity_direction = 270;
mytrail.depth = -150;
mytrail = instance_create(x, y - 4, oFXTrail);
mytrail.sprite_index = sTorizoEggPart2;
mytrail.image_alpha = 1;
mytrail.fadespeed = 0.05;
mytrail.additive = 0;
mytrail.vspeed = -1 + random(2);
mytrail.hspeed = -2 - random(2);
mytrail.gravity = 0.2;
mytrail.gravity_direction = 270;
mytrail.depth = -150;
mytrail = instance_create(x, y + 4, oFXTrail);
mytrail.sprite_index = sTorizoEggPart2;
mytrail.image_alpha = 1;
mytrail.fadespeed = 0.05;
mytrail.additive = 0;
mytrail.vspeed = -1 + random(2);
mytrail.hspeed = 2 + random(2);
mytrail.gravity = 0.2;
mytrail.gravity_direction = 270;
mytrail.depth = -150;
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>