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457 lines
14 KiB
457 lines
14 KiB
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sWaterParticle</spriteName>
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<solid>0</solid>
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<visible>0</visible>
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<depth>-10000</depth>
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<persistent>-1</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>currentbgm = musTitle;
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previousbgm = 254;
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bossbgm = sndJump;
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sound_id = 0;
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useMultistageMusic = 0;
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if (file_exists("musQueenbreak.ogg") and file_exists("musQueen2.ogg") and file_exists("musQueen3.ogg")) {
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useMultistageMusic = 1;
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="11">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>sfx_stop(musItemGet);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="10">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (oMusicV2.bossbgm == sndJump) mus_stop_muted();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="9">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>sfx_stop(sound_id);
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sfx_play(sound_id);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="8">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>mus_pause(previousbgm);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="7">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>// Part 3 Queen theme
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if (!instance_exists(oQueenFireball) && !sfx_isplaying(musQueen3))
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{
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if (instance_exists(oQueen) || global.ingame == false)
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{
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mus_play(musQueen3);
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oMusicV2.bossbgm = musQueen3;
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}
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}
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else
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{
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alarm[7] = 1;
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="6">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>// Part 2 Queen theme.
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if (!instance_exists(oQueenFireball) && !sfx_isplaying(musQueen2))
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{
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if (instance_exists(oQueen) || global.ingame == false)
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{
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mus_play(musQueen2);
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oMusicV2.bossbgm = musQueen2;
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}
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}
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else
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{
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alarm[6] = 1;
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="5">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (!sfx_isplaying(musQueenIntro) && !sfx_isplaying(musQueen)) {
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if (instance_exists(oQueen) || global.ingame == false) {
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mus_play(musQueen);
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oMusicV2.bossbgm = musQueen;
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}
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} else alarm[5] = 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="4">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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|
<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (!sfx_isplaying(musMonsterAppear) && !sfx_isplaying(musOmegaFight)) {
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if (instance_exists(oMOmega) && oMOmega.myhealth > false || global.ingame == 0) {
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mus_play(musOmegaFight);
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oMusicV2.bossbgm = musOmegaFight;
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}
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} else alarm[4] = 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="3">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (!sfx_isplaying(musMonsterAppear) && !sfx_isplaying(musZetaFight)) {
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if (instance_exists(oMZeta) && oMZeta.myhealth > false || global.ingame == 0) {
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mus_play(musZetaFight);
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oMusicV2.bossbgm = musZetaFight;
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}
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} else alarm[3] = 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="2">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (!sfx_isplaying(musMonsterAppear) && !sfx_isplaying(musGammaFight)) {
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if (instance_exists(oMGamma) && oMGamma.myhealth > false || global.ingame == 0) {
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mus_play(musGammaFight);
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oMusicV2.bossbgm = musGammaFight;
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}
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} else alarm[2] = 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="1">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (!sfx_isplaying(musMonsterAppear) && !sfx_isplaying(musAlphaFight)) {
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if (instance_exists(oMAlpha) && oMAlpha.myhealth > false || global.ingame == 0) {
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mus_play(musAlphaFight);
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oMusicV2.bossbgm = musAlphaFight;
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}
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} else alarm[1] = 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
|
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<isquestion>0</isquestion>
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|
<useapplyto>-1</useapplyto>
|
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (!sfx_isplaying(musFanfare)) {
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if (!sfx_isplaying(currentbgm)) {
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mus_current_fadein();
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alarm[0] = 10;
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}
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} else alarm[0] = 5;
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/*
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//Original Code
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if (!sfx_isplaying(musFanfare)) {
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mus_current_fadein();
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} else alarm[0] = 5;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="4">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>alarm[10] = 210;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
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|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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|
<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>var yoff, sep;
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yoff = 48;
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sep = 8;
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draw_set_alpha(1);
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draw_set_font(fontMenuSmall);
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draw_set_color(c_white);
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draw_text_shadow(view_xview[0], view_yview[0] + yoff, " Current Song: " + string(currentbgm) + " - Playing: " + string(audio_is_playing(currentbgm)) + " - A0: " + string(alarm[0]));
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draw_text_shadow(view_xview[0], view_yview[0] + yoff + sep * 1, " Boss: " + string(bossbgm));
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draw_text_shadow(view_xview[0], view_yview[0] + yoff + sep * 2, " Title: " + string(254) + " - Playing: " + string(audio_is_playing(musTitle)));
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draw_text_shadow(view_xview[0], view_yview[0] + yoff + sep * 3, " Fanfare: " + string(256) + " - Playing: " + string(audio_is_playing(musFanfare)));
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draw_text_shadow(view_xview[0], view_yview[0] + yoff + sep * 4, " Cave: " + string(257) + " - Playing: " + string(audio_is_playing(musMainCave)) + " - Vol: " + string(audio_sound_get_gain(musMainCave)));
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draw_text_shadow(view_xview[0], view_yview[0] + yoff + sep * 5, " MetAppear: " + string(258) + " - Playing: " + string(audio_is_playing(musMonsterAppear)));
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draw_text_shadow(view_xview[0], view_yview[0] + yoff + sep * 6, " Alpha: " + string(259) + " - Playing: " + string(audio_is_playing(musAlphaFight)));
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draw_text_shadow(view_xview[0], view_yview[0] + yoff + sep * 7, " Amb: " + string(260) + " - Playing: " + string(audio_is_playing(musCaveAmbience)));
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draw_text_shadow(view_xview[0], view_yview[0] + yoff + sep * 8, " Area1A: " + string(261) + " - Playing: " + string(audio_is_playing(musArea1A)));
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draw_text_shadow(view_xview[0], view_yview[0] + yoff + sep * 9, " Area1B: " + string(262) + " - Playing: " + string(audio_is_playing(musArea1B)));
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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