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176 lines
4.5 KiB
176 lines
4.5 KiB
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sSuitChange</spriteName>
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<solid>0</solid>
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<visible>0</visible>
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<depth>-4999999</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>state = 0;
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statetime = 0;
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sfx_stop_loops();
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global.enablecontrol = 0;
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with (oCharacter) {
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kLeft = 0;
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kRight = 0;
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kUp = 0;
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kDown = 0;
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kJump = 0;
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kJumpPressed = 0;
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kRun = 0;
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kAim = 0;
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kFire = 0;
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kMissile = 0;
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}
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lights = -4;
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text1 = get_text("Items", "GravitySuit");
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text2 = get_text("Items", "GravitySuit_Text");
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (state == 0) {
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if (statetime == 60) {
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state = 1;
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statetime = 0;
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}
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}
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if (state == 1) {
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if (statetime == 0) with (oGravityPod) {
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closed = 1;
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depth = -100;
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}
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if (statetime == 120) {
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state = 2;
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statetime = 0;
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}
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}
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if (state == 2) {
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if (statetime == 0) {
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lights = instance_create(x, y, oGravityPodLights);
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sfx_loop(sndVariaLoop);
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}
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if (statetime == 180) {
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with (lights) instance_destroy();
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state = 3;
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statetime = 0;
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sfx_stop(sndVariaLoop);
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}
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}
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if (state == 3) {
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if (statetime == 0) {
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with (oGravityPod) closed = 0;
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global.item[9] = 1;
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global.currentsuit = 2;
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instance_create(x, y, oGravityOverlay);
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sfx_play(sndA4DoorOpen);
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}
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if (statetime == 120) {
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state = 4;
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statetime = 0;
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}
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}
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if (state == 4) {
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if (statetime == 0) { }
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if (statetime == 320) { // og 180
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with (oGravityPod) depth = 50;
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global.enablecontrol = 1;
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event_user(0);
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}
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}
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statetime += 1;
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with (oCharacter) {
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if (x > room_width/2) x -= 1;
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if (x < room_width/2) x += 1;
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if (y < 160) y += 1;
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="10">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>global.item[9] = 1;
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global.itemstaken += 1;
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myposx = floor(x / 320);
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myposy = floor((y - 8) / 240);
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mapposx = myposx + global.mapoffsetx;
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mapposy = myposy + global.mapoffsety;
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global.dmap[mapposx, mapposy] = 2;
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with (oControl) event_user(2);
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global.itemtype = 0;
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display_itemmsg(text1, text2, "", "");
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instance_destroy();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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