You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
108 lines
3.5 KiB
108 lines
3.5 KiB
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
|
<object>
|
|
<spriteName>sBlockBomb</spriteName>
|
|
<solid>0</solid>
|
|
<visible>-1</visible>
|
|
<depth>0</depth>
|
|
<persistent>0</persistent>
|
|
<parentName><undefined></parentName>
|
|
<maskName><undefined></maskName>
|
|
<events>
|
|
<event eventtype="0" enumb="0">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>setCollisionBounds(-8, -8, 8, 8);
|
|
makeActive();
|
|
state = 0;
|
|
falling = 1;
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
<event eventtype="3" enumb="0">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>if (state == 0 && falling) {
|
|
if (isCollisionBottom(5) == 0) yVel += 0.1;
|
|
if (isCollisionBottom(5) > 0) {
|
|
if (yVel > 0) yVel *= -0.4;
|
|
if (abs(yVel) < 0.3) yVel = 0;
|
|
if (collision_line(round(lb), round(bb + 4), round(rb - 1), round(bb + 4), oSlope1, true, true) > 0) {
|
|
xVel -= 0.5;
|
|
yVel *= 0.5;
|
|
}
|
|
if (collision_line(round(lb), round(bb + 4), round(rb - 1), round(bb + 4), oSlope2, true, true) > 0) {
|
|
xVel += 0.5;
|
|
yVel *= 0.5;
|
|
}
|
|
if (collision_line(round(lb), round(bb + 4), round(rb - 1), round(bb + 4), oSlope1B, true, true) > 0) {
|
|
xVel -= 0.2;
|
|
yVel *= 0.5;
|
|
}
|
|
if (collision_line(round(lb), round(bb + 4), round(rb - 1), round(bb + 4), oSlope2B, true, true) > 0) {
|
|
xVel += 0.2;
|
|
yVel *= 0.5;
|
|
}
|
|
xVel *= 0.9;
|
|
}
|
|
if (isCollisionTop(5) > 0 && yVel < 0) {
|
|
yVel *= -1;
|
|
xVel *= 0.9;
|
|
}
|
|
if (isCollisionRight(5) > 0 && xVel > 0 || isCollisionLeft(5) > 0 && xVel < 0) xVel *= -0.8;
|
|
xVel = min(xVel, 6);
|
|
xVel = max(xVel, -6);
|
|
yVel = min(yVel, 6);
|
|
yVel = max(yVel, -6);
|
|
moveTo(xVel, yVel);
|
|
image_angle += xVel * -2;
|
|
} // if (state == 0 && falling)
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
</events>
|
|
<PhysicsObject>0</PhysicsObject>
|
|
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
|
<PhysicsObjectShape>0</PhysicsObjectShape>
|
|
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
|
|
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
|
|
<PhysicsObjectGroup>0</PhysicsObjectGroup>
|
|
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
|
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
|
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
|
|
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
|
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
|
|
<PhysicsShapePoints/>
|
|
</object>
|