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AM2R-TimeTrials/objects/oDrillFront.object.gmx

117 lines
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sA3DrillBlade</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-99</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>active = 0;
statetime = 0;
image_speed = 0;
spr_num = 0;
image_alpha = 0;
if (global.event[172] == 1 || global.event[172] == 2) x = 640;
if (global.event[172] == 3) instance_destroy();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (active) {
statetime += 1;
image_angle += 10;
if (image_angle &gt; 360) image_angle -= 360;
spr_num = 0;
if (statetime &gt; 60) spr_num = 1;
if (statetime &gt; 120) spr_num = 2;
if (image_alpha &lt; 1) image_alpha += 0.1;
} else {
spr_num = 0;
statetime = 0;
if (image_alpha &gt; 0) image_alpha -= 0.05;
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>draw_sprite_ext(sprite_index, spr_num, x + 152, y + 20, 1, 1, -image_angle, -1, 1);
draw_sprite_ext(sprite_index, spr_num, x + 152, y + 60, 1, -1, image_angle, -1, 1);
draw_set_blend_mode(bm_add);
draw_sprite_ext(sA3DrillLights, -1, x + 54, y, 1, 1, 0, -1, image_alpha);
draw_sprite_ext(sA3DrillLights, -1, x + 89, y, 1, 1, 0, -1, image_alpha);
draw_set_blend_mode(bm_normal);
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>