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117 lines
3.6 KiB
117 lines
3.6 KiB
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sA3DrillBlade</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>-99</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>active = 0;
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statetime = 0;
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image_speed = 0;
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spr_num = 0;
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image_alpha = 0;
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if (global.event[172] == 1 || global.event[172] == 2) x = 640;
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if (global.event[172] == 3) instance_destroy();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (active) {
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statetime += 1;
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image_angle += 10;
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if (image_angle > 360) image_angle -= 360;
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spr_num = 0;
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if (statetime > 60) spr_num = 1;
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if (statetime > 120) spr_num = 2;
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if (image_alpha < 1) image_alpha += 0.1;
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} else {
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spr_num = 0;
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statetime = 0;
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if (image_alpha > 0) image_alpha -= 0.05;
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>draw_sprite_ext(sprite_index, spr_num, x + 152, y + 20, 1, 1, -image_angle, -1, 1);
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draw_sprite_ext(sprite_index, spr_num, x + 152, y + 60, 1, -1, image_angle, -1, 1);
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draw_set_blend_mode(bm_add);
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draw_sprite_ext(sA3DrillLights, -1, x + 54, y, 1, 1, 0, -1, image_alpha);
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draw_sprite_ext(sA3DrillLights, -1, x + 89, y, 1, 1, 0, -1, image_alpha);
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draw_set_blend_mode(bm_normal);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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