You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
167 lines
4.4 KiB
167 lines
4.4 KiB
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
|
|
<object>
|
|
<spriteName>sBlobAir</spriteName>
|
|
<solid>0</solid>
|
|
<visible>-1</visible>
|
|
<depth>-3</depth>
|
|
<persistent>0</persistent>
|
|
<parentName>oEnemy</parentName>
|
|
<maskName><undefined></maskName>
|
|
<events>
|
|
<event eventtype="0" enumb="0">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>action_inherited();
|
|
makeActive();
|
|
setCollisionBounds(-4, -8, 4, 0);
|
|
image_speed = 0.3;
|
|
image_index = choose(0,1);
|
|
myhealth = 5;
|
|
damage = 7;
|
|
hitsound = sndEHit1;
|
|
deathsound = sndEDeath2;
|
|
platyoffset = -1;
|
|
frozenspr = sBlobAirFrozen;
|
|
target = 0;
|
|
canattack = 1;
|
|
state = 0;
|
|
yVelStart = random_range(-1.5,-1);
|
|
xVelStart = random_range(-1,1);
|
|
targetx = oCharacter.x;
|
|
targety = oCharacter.y - 20;
|
|
parent = -1;
|
|
|
|
randomx = irandom(room_width);
|
|
randomy = irandom(room_height);
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
<event eventtype="3" enumb="0">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>action_inherited();
|
|
enemy_active_check(20);
|
|
if (active == 1 && frozen == 0) {
|
|
if(state == 0)
|
|
{
|
|
if(statetime < 11)
|
|
{
|
|
yVel = random_range(-1.5,-.5);
|
|
xVel = random_range(-1,1);
|
|
}
|
|
else if(statetime > 10 && statetime < 60)
|
|
{
|
|
yVel = yVelStart;
|
|
xVel = xVelStart;
|
|
}
|
|
else state = 1;
|
|
}
|
|
if (state == 1) {
|
|
if (x < targetx) {
|
|
hspeed += 0.08;
|
|
} else {
|
|
hspeed -= 0.08;
|
|
}
|
|
if (y < targety) {
|
|
vspeed += 0.08;
|
|
} else vspeed -= 0.08;
|
|
speed = min(3, speed);
|
|
depth = -200;
|
|
}
|
|
|
|
if (stun == 0) moveTo(xVel, yVel);
|
|
|
|
if(instance_exists(parent)) {
|
|
if(point_distance(oCharacter.x, oCharacter.y - 16, parent.x, parent.y) < 320) {
|
|
targetx = oCharacter.x;
|
|
targety = oCharacter.y - 16;
|
|
}
|
|
else {
|
|
targetx = parent.x;
|
|
targety = parent.y - 45;
|
|
}
|
|
}
|
|
else {
|
|
targetx = randomx;
|
|
targety = randomy;
|
|
speed = min(12, speed);
|
|
}
|
|
}
|
|
if (state == 100) enemy_death();
|
|
if (y > global.waterlevel && global.waterlevel != 0) enemy_death();
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
<event eventtype="4" ename="oScrewAttack">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>if (hitscrewattack) {
|
|
state = 100;
|
|
enemy_death();
|
|
}
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
</events>
|
|
<PhysicsObject>0</PhysicsObject>
|
|
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
|
<PhysicsObjectShape>0</PhysicsObjectShape>
|
|
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
|
|
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
|
|
<PhysicsObjectGroup>0</PhysicsObjectGroup>
|
|
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
|
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
|
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
|
|
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
|
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
|
<PhysicsShapePoints/>
|
|
</object>
|