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AM2R-TimeTrials/scripts/get_ground_tile.gml

16 lines
512 B

///get_ground_tile(x, y);
// Returns the tile from one of the ground layers, or -1 if none found.
var xx = argument0,
yy = argument1;
var tile = tile_layer_find(-100, xx, yy);
if(tile == -1) tile = tile_layer_find(-90, xx, yy);
if(tile == -1) tile = tile_layer_find(-99, xx, yy);
if(tile == -1) tile = tile_layer_find(-101, xx, yy);
if(tile == -1) tile = tile_layer_find(-105, xx, yy);
if(tile == -1) tile = tile_layer_find(-110, xx, yy);
if(tile == -1) tile = tile_layer_find(-120, xx, yy);
return tile;