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47 lines
1.6 KiB
47 lines
1.6 KiB
/// shoot_missile(direction)
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if (global.currentweapon == 1 && global.missiles > 0 || global.currentweapon == 2 && global.smissiles > 0) {
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msl = instance_create(x + aspr2x, y + aspr2y, oMissile);
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msl.direction = argument0;
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msl.speed = 6.4;
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msl.image_angle = argument0;
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sfx_play(sndFireMissile);
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with (msl) beam_offset(4, direction);
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if (argument0 == 180) {
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msl.x += 4;
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if (state != GRIP) msl.y -= 1;
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}
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if (argument0 == 0) msl.x -= 4;
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if (argument0 == 90) {
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msl.y += 4;
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if (facing == LEFT) msl.x += 1;
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}
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msl.smissile = global.currentweapon == 2;
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if (global.currentweapon == 1) {
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global.missiles -= 1;
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msl.sprite_index = sMissile;
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msl.alarm[0] = 1;
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msl.damage = 20;
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nofire = 10;
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}
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if (global.currentweapon == 2) {
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global.smissiles -= 1;
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msl.sprite_index = sSMissile;
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msl.alarm[0] = 1;
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msl.damage = 100;
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PlaySoundMono(sndFlyby);
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nofire = 20;
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}
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with (msl) {
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trail = instance_create(x, y, oMissileTrail);
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trail.direction = direction;
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trail.smissile = smissile;
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trail.fadein_speed = 0.04;
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if (global.currentweapon == 2) {
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trail.sprite_index = sSMissileTrail1;
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trail.fadein_speed = 0.1;
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}
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}
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} // if (global.currentweapon == 1 && global.missiles > 0 || global.currentweapon == 2 && global.smissiles > 0)
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if (global.currentweapon == 2 && global.smissiles == 0) global.currentweapon = 1;
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if (global.currentweapon == 1 && global.missiles == 0) global.currentweapon = 0;
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