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AM2R-TimeTrials/objects/oTorizoWings.object.gmx

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sTorizoWingsB</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>2</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>spr_set = 0;
image_speed = 0;
image_index = 0;
state = 0;
statetime = 0;
offset0 = 8;
offset1 = 9;
offset2 = 11;
tf = 0;
jetfade = 0.2;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>spr_set = floor(oTorizo2.image_index);
if (oTorizo2.state == 5) spr_set = -1;
if (oTorizo2.state == 2) spr_set = 0;
tf = oTorizo2.facing;
jetfade = max(0.05, 0.2 + oTorizo2.vspeed / 20);
if (state == 0) {
if (statetime == 120) sfx_play(sndTorizoWingsDeploy);
if (statetime &gt; 120) {
if (image_index &lt; 6) image_index += 0.2;
}
if (statetime == 200) {
state = 1;
sfx_play(sndTorizoWingsActivate);
}
}
if (state == 1) {
if (spr_set == 2) {
jet = instance_create(x + offset2 + 7, y + 4, oTorizoJetFX);
jet.fadespeed = jetfade;
jet = instance_create(x + offset2 + 21, y - 4, oTorizoJetFX);
jet.fadespeed = jetfade;
jet = instance_create(x + offset2 + 35, y - 11, oTorizoJetFX);
jet.fadespeed = jetfade;
jet = instance_create(x - offset2 - 7, y + 4, oTorizoJetFX);
jet.fadespeed = jetfade;
jet = instance_create(x - offset2 - 21, y - 4, oTorizoJetFX);
jet.fadespeed = jetfade;
jet = instance_create(x - offset2 - 35, y - 11, oTorizoJetFX);
jet.fadespeed = jetfade;
}
if (spr_set == 1) {
jet = instance_create(x + (offset1 + 5) * tf, y + 4, oTorizoJetFX);
jet.image_xscale = 0.5;
jet.fadespeed = jetfade;
jet = instance_create(x + (offset1 + 14) * tf, y - 4, oTorizoJetFX);
jet.image_xscale = 0.5;
jet.fadespeed = jetfade;
jet = instance_create(x + (offset1 + 23) * tf, y - 8, oTorizoJetFX);
jet.image_xscale = 0.5;
jet.fadespeed = jetfade;
jet = instance_create(x - (offset1 + 7) * tf, y + 4, oTorizoJetFX);
jet.image_xscale = 0.8;
jet.fadespeed = jetfade;
jet = instance_create(x - (offset1 + 18) * tf, y - 4, oTorizoJetFX);
jet.image_xscale = 0.8;
jet.fadespeed = jetfade;
jet = instance_create(x - (offset1 + 30) * tf, y - 8, oTorizoJetFX);
jet.image_xscale = 0.8;
jet.fadespeed = jetfade;
}
if (spr_set == 0) {
jet = instance_create(x - (offset0 + 5) * tf, y + 4, oTorizoJetFX);
jet.image_xscale = 0.5;
jet.fadespeed = jetfade;
jet = instance_create(x - (offset0 + 14) * tf, y - 4, oTorizoJetFX);
jet.image_xscale = 0.5;
jet.fadespeed = jetfade;
jet = instance_create(x - (offset0 + 23) * tf, y - 8, oTorizoJetFX);
jet.image_xscale = 0.5;
jet.fadespeed = jetfade;
}
} // if (state == 1)
statetime += 1;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (state == 0) {
draw_sprite_ext(sTorizoWingsC, image_index, x + offset1 * tf, y, 1 * oTorizo2.facing, 1, 0, -1, 1);
draw_sprite_ext(sTorizoWingsB, image_index, x - offset1 * tf, y, -1 * oTorizo2.facing, 1, 0, -1, 1);
}
if (state == 1) {
if (spr_set == 2) {
draw_sprite(sTorizoWingsA, 0, x + offset2, y);
draw_sprite_ext(sTorizoWingsA, 0, x - offset2, y, -1, 1, 0, -1, 1);
}
if (spr_set == 1) {
draw_sprite_ext(sTorizoWingsC, 6, x + offset1 * tf, y, 1 * oTorizo2.facing, 1, 0, -1, 1);
draw_sprite_ext(sTorizoWingsB, 6, x - offset1 * tf, y, -1 * oTorizo2.facing, 1, 0, -1, 1);
}
if (spr_set == 0) draw_sprite_ext(sTorizoWingsC, 6, x - offset0 * tf, y, -1 * oTorizo2.facing, 1, 0, -1, 1);
}
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>