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114 lines
3.3 KiB
114 lines
3.3 KiB
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sKomaA1</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>-100</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>image_speed = 0;
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image_index = 4;
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state = 1;
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if(instance_exists(oCharacter)) {
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image_index = 0;
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state = 0;
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if(state == 0) {
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if(image_index > 0) image_speed = -0.1;
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else {
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image_speed = 0;
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image_index = 0;
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}
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if(oSaveStation.image_index > 5 && image_index == 0) state = 1;
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}
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if(state == 1) {
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if(image_index < 3.9) image_speed = 0.1;
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else {
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image_speed = 0;
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image_index = 4;
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}
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if(oSaveStation.image_index < 1 && image_index == 4) state = 0;
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}
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/*if(state == 0) {
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if(image_index > 0) image_index -= 0.1;
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}
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else if(state == 1) {
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if(image_index < 4) image_index += 0.1;
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}
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//Old behavior
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/*if(oCharacter.x >= x-16 && oCharacter.x <= x+16) state = 0; //Forward
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else if(oCharacter.x > x+16) state = 1; //Right
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else if(oCharacter.x < x-16) state = 2; //Left
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if(state = 0) { //Forward
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if(image_index < 4) image_index += 0.1;
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else if(image_index > 4) image_index -= 0.1;
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}
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else if(state = 1) { //Right
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if(image_index < 8) image_index += 0.1;
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}
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else if(state = 2) { //Left
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if(image_index > 0) image_index -= 0.1;
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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