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365 lines
11 KiB
365 lines
11 KiB
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sGunzoo</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>-3</depth>
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<persistent>0</persistent>
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<parentName>oEnemy</parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>event_inherited();
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canbeX = 0;
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makeActive();
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setCollisionBounds(-14, -14, 14, 14);
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facing = 1;
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myhealth = 240;
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freezehp = 120;
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prevhealth = myhealth;
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damage = 32;
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hpush = 6;
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vpush = -3;
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hitmissileexpl = 0;
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hitsound = sndRobotHit4;
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deathsound = sndRobotExpl;
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canfreeze = 1;
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platyoffset = -6;
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frozenspr = sGunzooFrozen;
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flipx = 0;
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target = 0;
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canattack = 1;
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state = 1;
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targetx = x;
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targety = y;
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haccel = 0.2;
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vaccel = 0.9;
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aoffset = 0;
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phase = 0;
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turning = 0;
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prefiretime = 40;
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if (global.difficulty == 0) prefiretime = 70;
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if (global.difficulty >= 2) prefiretime = 20;
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hitemp = 1;
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empspr = sGunzooDisabled;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="3">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>expl = instance_create(x - 8 + random(16), y - 8 + random(16), oFXAnimSpark);
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expl.image_speed = 0.5;
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expl.additive = 0;
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expl.sprite_index = sExpl1;
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expl.depth = -4;
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expl.image_xscale = 0.5;
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expl.image_yscale = 0.5;
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alarm[3] = 3;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>proj = instance_create(x + 8 * facing, y - 7, oGunzooProj1);
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proj.hspeed = 8 * facing;
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proj.image_xscale = facing;
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sfx_play(sndAutrackFire);
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if (state == 2) alarm[0] = 7;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>event_inherited();
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enemy_active_check(20);
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enemy_target_check(90, 1);
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switch (phase) {
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case 0: vaccel = 0.3; break;
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case 1: vaccel = 0.5; break;
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case 2: vaccel = 0.7; break;
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}
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if (state == 1) {
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if (facing == 1) {
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targetx = oCharacter.x - 120;
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} else targetx = oCharacter.x + 120;
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targety = oCharacter.y - (sprite_get_height(oCharacter.mask_index)/2); // 1.5.1 fix
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if (aoffset > 0) aoffset -= 0.2;
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if (x > targetx) xVel -= haccel;
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if (x < targetx) xVel += haccel;
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if (y > targety) yVel -= vaccel;
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if (y < targety) yVel += vaccel;
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if (xVel > 2) xVel = 2;
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if (xVel < -2) xVel = -2;
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if (yVel > 4) yVel = 4;
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if (yVel < -4) yVel = -4;
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if (oCharacter.x > x && facing == -1 && turning == 0) turning = 4;
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if (oCharacter.x <= x && facing == 1 && turning == 0) turning = 4;
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if (statetime > 120) {
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if (collision_line(x, y - 6, x + 160 * facing, y - 6, oCharacter, false, true)) {
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state = 2;
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statetime = 0;
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}
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}
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}
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if (state == 2) {
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xVel *= 0.8;
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yVel *= 0.8;
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if (aoffset < 2) aoffset += 0.2;
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if (statetime == 0) { }
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if (statetime == 60) alarm[0] = 1;
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if (statetime == 90) {
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state = 1;
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statetime = -1;
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}
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}
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if (stun == 0) moveTo(xVel, yVel);
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if (state == 100) {
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canbehit = 0;
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alarm[1] = 0;
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yVel += 0.1;
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moveTo(xVel, yVel);
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if (xVel <= 0) image_angle += 0.6;
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if (xVel > 0) image_angle -= 0.6;
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if (isCollisionLeft(1) || isCollisionRight(1)) xVel = 0;
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if (isCollisionBottom(1) || statetime > 240 || y > view_yview[0] + 240) {
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enemy_death2();
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repeat (20) instance_create(x, y, oDebris);
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}
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}
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if (turning == 2) facing *= -1;
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if (turning > 0) turning -= 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="25">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>event_inherited();
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deb = instance_create(x, y, oDebris);
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deb.sprite_index = sGunzooArmor1;
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deb.depth = -4;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="10">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>event_inherited();
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if (random(2) < 0.2) instance_create(x, y, oDebris);
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if (myhealth <= 140 && prevhealth > 140) {
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expl = instance_create(x, y - 8, oFXAnimSpark);
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expl.image_speed = 0.5;
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expl.additive = 0;
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expl.sprite_index = sExpl1;
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expl.depth = -4;
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repeat (8) instance_create(x, y, oDebris);
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deb = instance_create(x, y, oDebris);
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deb.sprite_index = sGunzooArmor1;
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deb.depth = -4;
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phase = 1;
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}
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if (myhealth <= 70 && prevhealth > 70) {
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expl = instance_create(x + 8, y, oFXAnimSpark);
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expl.image_speed = 0.5;
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expl.additive = 0;
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expl.sprite_index = sExpl1;
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expl.depth = -4;
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repeat (8) instance_create(x, y, oDebris);
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deb = instance_create(x, y, oDebris);
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deb.sprite_index = sGunzooArmor1;
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deb.depth = -4;
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phase = 2;
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}
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if (myhealth <= 0) alarm[3] = 1;
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prevhealth = myhealth;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>instance_destroy();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (!flashing) {
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if (turning == 0) {
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draw_sprite_ext(sprite_index, -1, x, y, facing, 1, image_angle, -1, 1);
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if (phase == 0) draw_sprite_ext(sGunzooArmor1, -1, x, y - aoffset, facing, 1, image_angle, -1, 1);
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if (phase <= 1) draw_sprite_ext(sGunzooArmor2, -1, x + aoffset, y, facing, 1, image_angle, -1, 1);
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}
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if (turning > 0) draw_sprite_ext(sGunzooTurn, -1, x, y, facing, 1, image_angle, -1, 1);
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}
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if (flashing) {
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if (turning == 0) {
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draw_sprite_ext(sprite_index, -1, x, y, facing, 1, image_angle, make_color_rgb(80, 80, 80), 1);
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if (phase == 0) draw_sprite_ext(sGunzooArmor1, -1, x, y - aoffset, facing, 1, image_angle, make_color_rgb(80, 80, 80), 1);
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if (phase <= 1) draw_sprite_ext(sGunzooArmor2, -1, x + aoffset, y, facing, 1, image_angle, make_color_rgb(80, 80, 80), 1);
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}
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if (turning > 0) draw_sprite_ext(sGunzooTurn, -1, x, y, facing, 1, image_angle, make_color_rgb(80, 80, 80), 1);
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draw_set_blend_mode(bm_add);
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repeat (3) {
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if (turning == 0) {
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draw_sprite_ext(sprite_index, -1, x, y, facing, 1, image_angle, -1, 1 - fxtimer * 0.25);
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if (phase == 0) draw_sprite_ext(sGunzooArmor1, -1, x, y - aoffset, facing, 1, image_angle, -1, 1 - fxtimer * 0.25);
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if (phase <= 1) draw_sprite_ext(sGunzooArmor2, -1, x + aoffset, y, facing, 1, image_angle, -1, 1 - fxtimer * 0.25);
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}
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if (turning > 0) draw_sprite_ext(sGunzooTurn, -1, x, y, facing, 1, image_angle, -1, 1 - fxtimer * 0.25);
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}
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draw_set_blend_mode(bm_normal);
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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