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170 lines
5.0 KiB
170 lines
5.0 KiB
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sA4PowerCell</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>100</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>image_speed = 0;
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xoff = 0;
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ratio = 0;
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x = view_xview[0] + view_wview[0] / 2 + xoff;
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y = view_yview[0] + view_hview[0] / 2;
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if (global.event[203] == 0) {
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image_index = 0;
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} else image_index = 1;
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rframe = 0;
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corespr = sA4ReactorCore;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="1">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>ratio = view_xview[0] / 160 - 1;
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xoff = -ratio * 32;
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x = view_xview[0] + view_wview[0] / 2 + xoff;
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y = view_yview[0] + view_hview[0] / 2;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (global.event[203] == false && instance_exists(oPBombExpl)) event_user(0);
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if (global.event[203] == 0) {
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corespr = sA4ReactorCore;
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} else corespr = sA4ReactorCore2;
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rframe += 1;
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if (rframe > 2) rframe = 0;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="10">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>global.event[203] = 1;
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image_index = 1;
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repeat (10) {
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expl = instance_create(x + random_range(-30, 30), y + random_range(-30, 30), oFXAnimSpark);
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expl.image_speed = 0.5;
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expl.additive = 0;
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expl.sprite_index = sExplSmoke;
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expl.depth = -90;
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expl.image_xscale = 1 - 2 * (random(2) < 1);
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}
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instance_create(0, 0, oA4EscapeControl);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>draw_sprite(corespr, rframe, x, y);
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draw_sprite_ext(sprite_index, 0, x - 160, y, 1, 1, 0, c_gray, 1);
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draw_sprite_ext(sprite_index, 0, x + 160, y, 1, 1, 0, c_gray, 1);
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draw_self();
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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