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147 lines
4.2 KiB
147 lines
4.2 KiB
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sEDTrigger</spriteName>
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<solid>0</solid>
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<visible>0</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (global.event[203] == 0 || global.event[203] >= 8) instance_destroy();
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active = 0;
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toff = 0;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (active) {
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toff += 8;
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tile_layer_shift(-102, 0, 8);
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if (toff == 64) {
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make_explosion1big(272, 160);
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make_explosion1big(304, 160);
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with (inst_130177) instance_destroy();
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instance_destroy();
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}
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="4" ename="oCharacter">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (active == 0) event_user(0);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="10">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>tile_layer_delete(-101);
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with (inst_130180) instance_destroy();
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repeat (10) make_explosion1big(48 + random(64), random(192));
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repeat (20) {
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debr = instance_create(80, 64 + random(100), oMetalDebrisBig);
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debr.direction = random_range(30, -30);
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debr.speed = 2 + random(3);
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debr.alarm[0] = 60 + random(60);
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}
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expl = instance_create(80, 120, oExplosionSmoke);
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expl.explosions = 10;
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expl.expl_dir = 0;
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expl.expl_spd = 3;
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expl.width = 64;
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expl.height = 128;
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make_explosion1big(272, 32);
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with (inst_130179) y -= 240;
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global.event[203] = 8;
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sfx_play(sndA4Expl);
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active = 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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