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159 lines
5.8 KiB
159 lines
5.8 KiB
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName><undefined></spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>-100</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>ealpha = 0;
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active = 0;
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fadeout = 0;
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rectoffset = 0;
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maptext = "PLANET SR-388";
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timetext = steps_to_time2(global.gametime);
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if (global.monstersleft < 10) {
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metrtext1 = "0" + string(global.monstersleft);
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} else metrtext1 = string(global.monstersleft);
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if (global.monstersarea < 10) {
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metrtext2 = "0" + string(global.monstersarea);
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} else metrtext2 = string(global.monstersarea);
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tip1text = "[Select] -> Equipment";
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tip2text = "[Fire] - Place Marker";
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tip3text = "[Fire] - Set Marker Position";
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tip4text = "[Jump] - Delete Marker";
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tip5text = "[Fire] - Edit Marker";
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widescreen = oControl.widescreen;
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widescreen_space = oControl.widescreen_space;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (active && oControl.kStart && oControl.kStartPushedSteps == 0) {
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fadeout = 1;
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active = 0;
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instance_create(0, 0, oMapScrBG3);
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}
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if (fadeout) rectoffset += 2;
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if (ealpha < 1 && fadeout == 0) ealpha += 0.05;
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if (ealpha > 0 && fadeout) ealpha -= 0.05;
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if (ealpha >= 1 && fadeout == 0) active = 1;
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if (ealpha <= 0 && fadeout) {
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global.ingame = 1;
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global.transitiontype = 3;
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room_goto(global.currentroom);
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Unmute_Loops();
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>draw_set_color(c_black);
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draw_set_alpha(1);
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draw_rectangle(view_xview[0]-(widescreen_space/2), view_yview[0], view_xview[0] + 330 + (widescreen_space/2), view_yview[0] + 41 - rectoffset, false);
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draw_rectangle(view_xview[0]-(widescreen_space/2), view_yview[0] + 198 + rectoffset, view_xview[0] + 330 + (widescreen_space/2), view_yview[0] + 250, false);
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draw_background_ext(bg_SubScrBottom, view_xview[0]-(widescreen_space/2), view_yview[0] + 32 - rectoffset, 10+(widescreen*3), 1, 0, -1, ealpha);
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draw_background_ext(bg_MapBottom, view_xview[0], view_yview[0] + 198 + rectoffset, 1, 1, 0, -1, ealpha);
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draw_set_alpha(ealpha);
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draw_set_font(fontGUI2);
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draw_set_halign(fa_center);
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draw_set_color(c_black);
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draw_text(view_xview[0] + 161, view_yview[0] + 30 - rectoffset, maptext);
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draw_set_color(c_white);
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draw_text(view_xview[0] + 160, view_yview[0] + 29 - rectoffset, maptext);
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draw_set_halign(fa_left);
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draw_set_color(c_black);
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draw_text(view_xview[0] + 18, view_yview[0] + 196 + rectoffset, timetext);
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draw_text(view_xview[0] + 260, view_yview[0] + 196 + rectoffset, metrtext1);
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draw_text(view_xview[0] + 304, view_yview[0] + 196 + rectoffset, metrtext2);
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draw_set_color(c_white);
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draw_text(view_xview[0] + 17, view_yview[0] + 195 + rectoffset, timetext);
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draw_text(view_xview[0] + 259, view_yview[0] + 195 + rectoffset, metrtext1);
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draw_text(view_xview[0] + 303, view_yview[0] + 195 + rectoffset, metrtext2);
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draw_set_font(fontMenuSmall);
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draw_set_color(c_white);
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draw_set_halign(fa_right);
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draw_text(view_xview[0] + 318, view_yview[0] + 229 + rectoffset, tip1text);
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draw_set_halign(fa_left);
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if (oMapCursor.state == 0) draw_text(view_xview[0] + 2, view_yview[0] + 229 + rectoffset, tip2text);
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if (oMapCursor.state == 1) {
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draw_text(view_xview[0] + 2, view_yview[0] + 221 + rectoffset, tip3text);
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draw_text(view_xview[0] + 2, view_yview[0] + 229 + rectoffset, tip4text);
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}
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if (oMapCursor.state == 2) draw_text(view_xview[0] + 2, view_yview[0] + 229 + rectoffset, tip5text);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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