You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
AM2R-TimeTrials/objects/oLavaBGFX.object.gmx

55 lines
2.2 KiB

<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sBubble</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>50</depth>
<persistent>0</persistent>
<parentName>oLiquid</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if ((view_yview[0] + view_hview[0]) &gt;= global.waterlevel - 80) {
draw_set_alpha(0.7);
draw_set_blend_mode(bm_add);
draw_rectangle_color(0 - (oControl.widescreen_space/2), global.waterlevel - 80, room_width + (oControl.widescreen_space/2), global.waterlevel, c_black, c_black, make_color_rgb(80, 40, 0), make_color_rgb(80, 40, 0), false);
draw_rectangle_color(0 - (oControl.widescreen_space/2), global.waterlevel, room_width + (oControl.widescreen_space/2), global.waterlevel + 128, make_color_rgb(80, 40, 0), make_color_rgb(80, 40, 0), c_black, c_black, false);
draw_set_blend_mode(bm_normal);
draw_set_alpha(1);
}
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>