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869 lines
25 KiB
869 lines
25 KiB
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sErisHead</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>0</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>canbeX = 1;
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// hp = 100;
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hp = global.mod_serrisHealth;
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// Check for ice in random games
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if (global.item[11] == 0) {
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hp = hp * 1.5;
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}
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maxhp = hp;
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// damage = 50;
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damage = global.mod_serrisDamage;
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speed = 0; // regular move at 4
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boosting = 0;
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jawoff = 2;
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fxtimer = 0;
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flashing = 0;
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bodylength = 14; // 15 segments, plus head makes 16
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roaring = 0;
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inrange = 0;
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facing = -1;
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direction = 180;
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turnspeed = 3;
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stun = 0;
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cooldown = 0;
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phase = 0;
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boostphase = 0;
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boostlaunch = 0;
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lock = 0;
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state = 10;
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statetime = 0;
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nextstate = 0;
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startx = x;
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// Targeting routine init
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tgt = 0;
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/*for (var p = 0; p < 8; p ++) {
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tgt1x[p] = 0;
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tgt1y[p] = 0;
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tgt2x[p] = 0;
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tgt2y[p] = 0;
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tgt3x[p] = 0;
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tgt3y[p] = 0;
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tgt4x[p] = 0;
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tgt4y[p] = 0;
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}*/
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for (var i = bodylength; i >= 0; i --) { // Create body
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segment[i] = instance_create(x, y, oErisSegment);
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segment[i].x = x + (i*26); // DEBUG THIS LATER
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segment[i].order = i;
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segment[i].image_angle = image_angle;
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segment[i].direction = direction;
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segment[i].depth = -50 - i;
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if (i > 12) {
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segment[i].spr_normal = sErisNeck;
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segment[i].spr_frozen = sErisNeckF;
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segment[i].spr_open = sErisNeckD;
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} else if ((i < 4) && (i > 0)) {
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segment[i].spr_normal = sErisBody2;
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segment[i].spr_frozen = sErisBody2F;
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segment[i].spr_open = sErisBody2D;
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} else if (i == 0) {
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segment[i].sprite_index = sErisBody3;
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segment[i].tail = 1;
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}
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}
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alarm[0] = 1; // Bubbles!
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alarm[1] = 120; // Move SFX
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="1" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>/// Pickups
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if(oControl.mod_fusion == 0) monster_spawn_powerups(x, y, random(4), random(3));
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="1">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>/// Move SFX
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var sfx = choose(0, 1, 2);
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if (inrange) {
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switch (sfx) {
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case 0: sfx_play(sndErisMove1); break;
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case 2: sfx_play(sndErisMove2); break;
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case 3: sfx_play(sndErisMove3); break;
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}
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}
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alarm[1] = 60 + random(90);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="2" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>/// BUBBLES
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if ((state != 100) && (inrange)) {
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var bubble = instance_create(x, y - 8, oLBubble);
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if (instance_exists(bubble)) {
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bubble.alarm[0] = 60;
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bubble.direction = image_angle;
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bubble.speed = speed * 0.6;
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bubble.depth = -90;
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}
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}
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alarm[0] = 4 + irandom(4);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>/// ANIMATION
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if (boosting > 0) {
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if (!audio_is_playing(sndSBEris)) {
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sfx_loop(sndSBEris);
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}
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} else if (!boosting) {
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sfx_stop(sndSBEris);
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}
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// FX Timer
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if (fxtimer >= 0) fxtimer -= 1;
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if (fxtimer == -1) fxtimer = 5;
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// Roaring
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if (roaring > 0) {
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if (jawoff < 8) jawoff += 2;
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} else if (jawoff > 2) jawoff -= 1;
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if (roaring > 0) roaring -= 1;
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// Flashing
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if (flashing > 0) flashing -= 1;
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/// MOVEMENT
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// Move first neck segment
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if (state != 100) {
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segment[14].x = lerp(segment[14].x, x + lengthdir_x(8, image_angle-180), 0.5);
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segment[14].y = lerp(segment[14].y, y + lengthdir_y(8, image_angle-180), 0.5);
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}
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/// STATE MACHINE
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inrange = ((x > 32) && (x < 608) && (y > 48) && (y < 448)); // fix later 1.5.1
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if (state == 10) { // Spawn state
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if (statetime == 0) {
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x = 720;
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startx = 720;
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direction = 180;
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image_yscale = -1;
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event_user(0);
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} else if (statetime == 120) {
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sfx_play(sndErisRoar1);
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} else if (statetime == 180) {
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speed = 4;
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state = 2; // Start in movement state 2
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nextstate = 2;
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statetime = 0; // Reset statetime
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mus_play(musEris); // Begin music
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oMusicV2.bossbgm = musEris; // Also begin music???
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scan_log(37, get_text("ScanEvents", "ScanBioform"), 120, 0); // Start log
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}
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}
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if (state == 0) {
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lock = 0;
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if (boosting > 0) {
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boosting --;
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}
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nextstate += 1;
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if (nextstate > 3) {
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nextstate = 1;
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}
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if (statetime == 0) {
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if (boosting && (nextstate == 3)) {
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if (point_distance(320, 256, oCharacter.x, oCharacter.y) > 128) {
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nextstate = 1;
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}
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}
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switch (nextstate) {
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case 1: sfx_play(sndErisRoar1); break;
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case 2: sfx_play(sndErisRoar2); break;
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case 3: sfx_play(sndErisRoar3); break;
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//case 4: sfx_play(sndErisRoar4); break;
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}
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facing = -facing;
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if (floor(facing) == 1) {
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x = -16;
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startx = -16;
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direction = 0;
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image_yscale = 1;
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event_user(0);
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event_user(3);
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} else {
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x = 640;
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startx = 640;
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direction = 180;
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image_yscale = -1;
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event_user(0);
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event_user(3);
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}
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}
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// move to state
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if (statetime == (90 - (sign(boosting)*90))) {
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if (!boosting) {
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speed = 4 + (phase); // Boosts based on damage phase
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} else {
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speed = 9; // Boosting base speed
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}
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state = nextstate;
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statetime = 0;
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}
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}
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if (state == 1) {
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if ((!boosting) || lock) { // normal
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if (statetime == 0) {
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tgt = 0;
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turnspeed = 5 + (phase*2);
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y = 416;
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event_user(3);
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}
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// Targeting routine
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if ((point_distance(x, y, (tgt1x[tgt]*(-facing))+(640*((1+facing)/2)), tgt1y[tgt]) < 32) && (speed != 0)) {
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if (tgt < (array_length_1d(tgt1x)-1)) {
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tgt += 1;
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} else {
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speed = 0;
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state = 0;
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statetime = -1;
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}
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}
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if ((tgt == 4) || (tgt == 5) || (tgt == 6) || (tgt == 7) || (tgt == 8) || (tgt == 9) || (tgt == 10) || (tgt == 11) || (tgt == 12)) {//4 || 5 || 6 || 8 || 9 || 10 || 11)) { // Turnspeed for loops
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if (statetime < 300) {
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turnspeed = 6 + (phase*2) + (4*sign(boosting));
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}
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if ((boosting > 0) && (statetime > 300)) { // Hope this works
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turnspeed += 0.1;
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}
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} else {
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turnspeed = 5 + (phase*2);
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}
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turn_towards_direction(point_direction(x, y, (tgt1x[tgt]*(-facing))+(640*((1+facing)/2)), tgt1y[tgt]), turnspeed);
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} else {
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// speedboosting
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if (statetime == 0) {
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tgt = 0;
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turnspeed = 15;
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y = 144;
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event_user(3);
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}
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// Targeting routine
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if ((point_distance(x, y, (tgt4x[tgt]*(-facing))+(640*((1+facing)/2)), tgt4y[tgt]) < 32) && (speed != 0)) {
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if (tgt < (array_length_1d(tgt4x)-1)) {
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tgt += 1;
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} else {
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speed = 0;
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state = 0;
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statetime = -1;
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}
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}
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turn_towards_direction(point_direction(x, y, (tgt4x[tgt]*(-facing))+(640*((1+facing)/2)), tgt4y[tgt]), turnspeed);
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}
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}
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if (state == 2) {
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if ((!boosting) || lock) {
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if (statetime == 0) {
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tgt = 0;
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turnspeed = 3 + (phase*2);
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y = 144;
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event_user(3);
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}
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// Targeting routine
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if ((point_distance(x, y, (tgt2x[tgt]*(-facing))+(640*((1+facing)/2)), tgt2y[tgt]) < 32) && (speed != 0)) {
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if (tgt < (array_length_1d(tgt2x)-1)) {
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tgt += 1;
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} else {
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speed = 0;
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state = 0;
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statetime = -1;
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}
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}
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turn_towards_direction(point_direction(x, y, (tgt2x[tgt]*(-facing))+(640*((1+facing)/2)), tgt2y[tgt]), turnspeed);
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} else { // Boosting
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if (statetime == 0) {
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tgt = 0;
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turnspeed = 15;
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y = 416;
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event_user(3);
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}
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if ((point_distance(x, y, (tgt5x[tgt]*(-facing))+(640*((1+facing)/2)), tgt5y[tgt]) < 32) && (speed != 0)) {
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if (tgt < (array_length_1d(tgt5x)-1)) {
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tgt += 1;
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} else {
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speed = 0;
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state = 0;
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statetime = -1;
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}
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}
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turn_towards_direction(point_direction(x, y, (tgt5x[tgt]*(-facing))+(640*((1+facing)/2)), tgt5y[tgt]), turnspeed);
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}
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}
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if (state == 3) {
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if ((!boosting) || lock) {
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if (statetime == 0) {
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tgt = 0;
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turnspeed = 4 + (phase*2);
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y = 288;
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event_user(3);
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}
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// Targeting routine
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if ((point_distance(x, y, (tgt3x[tgt]*(-facing))+(640*((1+facing)/2)), tgt3y[tgt]) < 32) && (speed != 0)) {
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if (tgt < (array_length_1d(tgt3x)-1)) {
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tgt += 1;
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} else {
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speed = 0;
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state = 0;
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statetime = -1;
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}
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}
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turn_towards_direction(point_direction(x, y, (tgt3x[tgt]*(-facing))+(640*((1+facing)/2)), tgt3y[tgt]), turnspeed);
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} else { // Boosting
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if (statetime == 0) {
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tgt = 0;
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turnspeed = 5;
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y = 288;
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event_user(3);
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}
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// Targeting routine
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if ((point_distance(x, y, (tgt6x[tgt]*(-facing))+(640*((1+facing)/2)), tgt6y[tgt]) < 32) && (speed != 0)) {
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if (tgt < (array_length_1d(tgt6x)-1)) {
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if ((tgt == 2) || (tgt == 8) || (tgt == 14)) {
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event_user(4);
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}
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tgt += 1;
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} else {
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speed = 0;
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state = 0;
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statetime = -1;
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}
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}
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turn_towards_direction(point_direction(x, y, (tgt6x[tgt]*(-facing))+(640*((1+facing)/2)), tgt6y[tgt]), turnspeed);
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}
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}
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if (boostlaunch > 0) { // Pre-boost
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if (flashing <= 1) {
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flashing = 10;
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}
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speed *= 0.95;
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boostlaunch --;
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if (boostlaunch <= 0) {
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lock = 1;
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speed = 9;
|
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turnspeed = 15;
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switch (boostphase) {
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case 1: boosting = 4; break;
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case 3: boosting = 5; break;
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case 5: boosting = 6; break;
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}
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boostphase ++;
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}
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}
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if (state == 100) {
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if (statetime < 30) {
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speed *= 0.8;
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} else if (vspeed > -0.2) {
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vspeed -= 0.01;
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}
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if (statetime == 0) {
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for (i = 0; i <= bodylength; i += 1) {
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with (segment[i]) {
|
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event_user(10);
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}
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}
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sfx_play(sndErisDeath);
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if(oControl.mod_fusion == 0) {
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mus_fadeout(musEris);
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oMusicV2.bossbgm = sndJump;
|
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}
|
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}
|
|
if (statetime == 280) {
|
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repeat (8) {
|
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var expl = instance_create(x + random_range(-16, 16), y + random_range(-16, 16), oFXAnimSpark);
|
|
expl.image_speed = 0.3 + random(0.5);
|
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expl.additive = 0;
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expl.sprite_index = sExpl1;
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}
|
|
make_explosion3(x, y);
|
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repeat (20) {
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var bubble = instance_create(x, y, oLBubble);
|
|
if (instance_exists(bubble)) {
|
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bubble.hspeed = random_range(-2.5, 2.5);
|
|
bubble.vspeed = -random(0.4);
|
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}
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}
|
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instance_create(x, y, oScreenFlash);
|
|
sfx_play(sndMissileExpl);
|
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|
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global.event[261] = 1;
|
|
|
|
if(oControl.mod_fusion == 0) {
|
|
with (oDoorA5) {
|
|
event_user(3);
|
|
}
|
|
mus_current_fadein();
|
|
}
|
|
else {
|
|
var core = instance_create(mean(bbox_left, bbox_right), mean(bbox_top, bbox_bottom), oCoreX);
|
|
core.lastBossX = x;
|
|
core.lastBossY = y;
|
|
core.lastBossSprite = sprite_index;
|
|
core.lastBossFrame = image_index;
|
|
core.lastBossAngle = image_angle;
|
|
core.lastBossFacing = 1;
|
|
core.lastYscale = image_yscale;
|
|
core.lastBossDepth = depth;
|
|
}
|
|
|
|
instance_destroy();
|
|
}
|
|
}
|
|
|
|
if ((state != 100) && (state != 0)) {
|
|
image_angle = direction;
|
|
}
|
|
|
|
statetime ++;
|
|
if (cooldown > 0) {
|
|
cooldown --;
|
|
}
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
<event eventtype="4" ename="oErisPipe">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>if (other.active) {
|
|
if (floor(boosting) > 1) {
|
|
boosting --;
|
|
}
|
|
if (hp >= 3) {
|
|
hp -= 2;
|
|
stun = 10;
|
|
event_user(2);
|
|
}
|
|
sfx_play(sndErisRoar4);
|
|
sfx_play(sndElectricExpl);
|
|
}
|
|
|
|
with (other) {
|
|
active = 0;
|
|
cooldown = cooldownmax;
|
|
time = 0;
|
|
}
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
<event eventtype="4" ename="oCharacter">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>/// Damage Sarah
|
|
if (state != 100) damage_player(damage, 7, -3, 0, 0);
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
<event eventtype="4" ename="oBlockMissile">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>/// If not dead, destroy block
|
|
if (state != 100) with (other) event_user(0);
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
<event eventtype="7" enumb="14">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>/// Fire projectiles
|
|
|
|
roaring = 15;
|
|
sfx_play(sndErisRoar4);
|
|
var proj = instance_create(x, y, oErisProjectile);
|
|
proj.direction = point_direction(x, y, oCharacter.x, oCharacter.y-(oCharacter.sprite_height/2));
|
|
|
|
/*
|
|
if (!boosting) {
|
|
if (boostphase < 3) {
|
|
var proj = instance_create(x, y, oErisProjectile);
|
|
proj.direction = point_direction(x, y, oCharacter.x, oCharacter.y-(oCharacter.sprite_height/2));
|
|
} else if (boostphase < 5) {
|
|
var proj = instance_create(x, y, oErisProjectile); // FIXED YAY
|
|
proj.direction = point_direction(x, y, oCharacter.x, oCharacter.y-(oCharacter.sprite_height/2));
|
|
proj.direction += (3);
|
|
var proj2 = instance_create(x, y, oErisProjectile); // FIXED YAY
|
|
proj2.direction = point_direction(x, y, oCharacter.x, oCharacter.y-(oCharacter.sprite_height/2));
|
|
proj2.direction -= (3);
|
|
}
|
|
else {
|
|
for (i = -1; i < 2; i ++) {
|
|
var proj = instance_create(x, y, oErisProjectile); // FIXED YAY
|
|
proj.direction = point_direction(x, y, oCharacter.x, oCharacter.y-(oCharacter.sprite_height/2));
|
|
proj.direction += (i*15);
|
|
}
|
|
}
|
|
}
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
<event eventtype="7" enumb="13">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>/// Realign body
|
|
for (var i = bodylength; i >= 0; i --) {
|
|
segment[i].x = x + (abs(i-13)*26*-facing);
|
|
segment[i].y = y;
|
|
}
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
<event eventtype="7" enumb="12">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>/// Take damage?
|
|
flashing = 10;
|
|
roaring = 30;
|
|
sfx_play(sndErisHit);
|
|
if ((hp < (maxhp)) && (hp >= ((3*maxhp)/4))) {
|
|
phase = 0;
|
|
}
|
|
if ((hp < ((3*maxhp)/4)) && (hp >= (maxhp/2))) {
|
|
phase = 1;
|
|
if (boostphase == 0) {
|
|
boostlaunch = 30;
|
|
boostphase ++;
|
|
}
|
|
}
|
|
if ((hp < (maxhp/2)) && (hp >= (maxhp/4))) {
|
|
phase = 2;
|
|
if (boostphase == 2) {
|
|
boostlaunch = 30;
|
|
boostphase ++;
|
|
}
|
|
}
|
|
if (hp < (maxhp/4)) {
|
|
phase = 3;
|
|
if (boostphase == 4) {
|
|
boostlaunch = 30;
|
|
boostphase ++;
|
|
}
|
|
}
|
|
if (hp <= 0) {
|
|
state = 100;
|
|
statetime = 0;
|
|
}
|
|
for (i = 0; i <= bodylength; i += 1) {
|
|
segment[i].flashing = 10;
|
|
}
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
<event eventtype="7" enumb="10">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>/// Maintain yscale
|
|
for (i = 0; i < bodylength + 1; i += 1) {
|
|
segment[i].image_yscale = image_yscale;
|
|
}
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
<event eventtype="8" enumb="0">
|
|
<action>
|
|
<libid>1</libid>
|
|
<id>603</id>
|
|
<kind>7</kind>
|
|
<userelative>0</userelative>
|
|
<isquestion>0</isquestion>
|
|
<useapplyto>-1</useapplyto>
|
|
<exetype>2</exetype>
|
|
<functionname></functionname>
|
|
<codestring></codestring>
|
|
<whoName>self</whoName>
|
|
<relative>0</relative>
|
|
<isnot>0</isnot>
|
|
<arguments>
|
|
<argument>
|
|
<kind>1</kind>
|
|
<string>var jawdir = direction + 270 + (image_yscale == -1) * 180;
|
|
|
|
draw_sprite_ext(sErisJaw, -1, x + lengthdir_x(jawoff, jawdir), y + lengthdir_y(jawoff, jawdir), 1, image_yscale, image_angle, -1, 1);
|
|
draw_sprite_ext(sErisHead, -1, x, y, 1, image_yscale, image_angle, -1, 1);
|
|
|
|
// Flashing
|
|
if (flashing > 0) {
|
|
draw_set_blend_mode(bm_add);
|
|
repeat (2) {
|
|
draw_sprite_ext(sErisJaw, -1, x + lengthdir_x(jawoff, jawdir), y + lengthdir_y(jawoff, jawdir), 1, image_yscale, image_angle, -1, flashing * 0.1);
|
|
draw_sprite_ext(sErisHead, -1, x, y, 1, image_yscale, image_angle, -1, flashing * 0.1);
|
|
}
|
|
draw_set_blend_mode(bm_normal);
|
|
}
|
|
|
|
if (boosting) {
|
|
draw_set_blend_mode(bm_add);
|
|
if (fxtimer == 0 || fxtimer == 1) {
|
|
draw_sprite_ext(sErisJaw, -1, x + lengthdir_x(jawoff, jawdir), y + lengthdir_y(jawoff, jawdir), 1, image_yscale, image_angle, c_green, 1.1 + fxtimer * 0.2);
|
|
draw_sprite_ext(sErisHead, -1, x, y, 1, image_yscale, image_angle, c_green, 1.1 + fxtimer * 0.2);
|
|
}
|
|
if (fxtimer == 2 || fxtimer == 3) {
|
|
repeat (2) {
|
|
draw_sprite_ext(sErisJaw, -1, x + lengthdir_x(jawoff, jawdir), y + lengthdir_y(jawoff, jawdir), 1, image_yscale, image_angle, c_yellow, 1);
|
|
draw_sprite_ext(sErisHead, -1, x, y, 1, image_yscale, image_angle, c_yellow, 1);
|
|
draw_sprite_ext(sErisJaw, -1, x + lengthdir_x(jawoff, jawdir), y + lengthdir_y(jawoff, jawdir), 1, image_yscale, image_angle, c_white, 1);
|
|
draw_sprite_ext(sErisHead, -1, x, y, 1, image_yscale, image_angle, c_white, 1);
|
|
}
|
|
}
|
|
if (fxtimer == 4 || fxtimer == 5) {
|
|
repeat (2) {
|
|
draw_sprite_ext(sErisJaw, -1, x + lengthdir_x(jawoff, jawdir), y + lengthdir_y(jawoff, jawdir), 1, image_yscale, image_angle, c_red, 1);
|
|
draw_sprite_ext(sErisHead, -1, x, y, 1, image_yscale, image_angle, c_red, 1);
|
|
}
|
|
}
|
|
draw_set_blend_mode(bm_normal);
|
|
}
|
|
|
|
|
|
//debug
|
|
//draw_text(16, 16, string(speed));
|
|
</string>
|
|
</argument>
|
|
</arguments>
|
|
</action>
|
|
</event>
|
|
</events>
|
|
<PhysicsObject>0</PhysicsObject>
|
|
<PhysicsObjectSensor>0</PhysicsObjectSensor>
|
|
<PhysicsObjectShape>0</PhysicsObjectShape>
|
|
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
|
|
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
|
|
<PhysicsObjectGroup>0</PhysicsObjectGroup>
|
|
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
|
|
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
|
|
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
|
|
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
|
|
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
|
|
<PhysicsShapePoints/>
|
|
</object>
|