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AM2R-TimeTrials/objects/oBlobWater.object.gmx

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sBlobWaterIdle</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-3</depth>
<persistent>0</persistent>
<parentName>oEnemy</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>action_inherited();
makeActive();
setCollisionBounds(-4, -8, 4, 0);
image_speed = 0.2;
image_index = choose(0,1);
myhealth = 14;
damage = 40;
hitsound = sndEHit1;
deathsound = sndEDeath2;
platyoffset = -1;
frozenspr = sBlobWaterFrozen;
target = 0;
canattack = 1;
state = 0;
facing = choose(-1,1);
yVelStart = random_range(-2,-1);
xVelStart = random_range(-1,1);
turnTimer = irandom_range(60,180);
driftSpeed = random_range(.3,.6);
driftMark = turnTimer/2;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>action_inherited();
enemy_active_check(20);
if (active == 1 &amp;&amp; frozen == 0) {
if(state == 0)
{
if(y - 8 &lt;= global.waterlevel) state = 1;
if(statetime &lt; 11)
{
yVel = random_range(-1,-.5);
xVel = random_range(-1,1);
}
else if(statetime &gt; 10 &amp;&amp; statetime &lt; 60)
{
yVel = yVelStart-0.02;
xVel = xVelStart;
}
else state = 1;
}
if (state == 1) {
turnTimer --;
if(turnTimer == 0) {
if (global.difficulty &lt; 2) {
facing = -facing;
turnTimer = irandom_range(60,180);
driftMark = turnTimer/2;
} else { // Hard/Fusion mode targeting
if ((x &gt;= oCharacter.x) &amp;&amp; (facing == 1)) {
facing = -1;
turnTimer = irandom_range(60,180);
driftMark = turnTimer/2;
} else if ((x &lt;= oCharacter.x) &amp;&amp; (facing == -1)) {
facing = 1;
turnTimer = irandom_range(60,180);
driftMark = turnTimer/2;
} else {
turnTimer = irandom_range(60, 180);
}
}
}
xVel = driftSpeed * facing;
if(turnTimer &gt; driftMark) yVel = 0.3;
else yVel = -0.1;
if(facing == facing)
{
if(turnTimer &gt; driftMark*1.9 || turnTimer &lt; driftMark*.1) sprite_index = sBlobWaterIdle;
else sprite_index = sBlobWaterRight;
}
if(facing == -facing)
{
if(turnTimer &gt; driftMark*1.9 || turnTimer &lt; driftMark*.1) sprite_index = sBlobWaterIdle;
else sprite_index = sBlobWaterLeft;
}
}
if (stun == 0) moveTo(xVel, yVel);
}
if (state == 100 || isCollisionBottom(2)) enemy_death();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oScrewAttack">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (hitscrewattack) {
state = 100;
enemy_death();
}
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>