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AM2R-TimeTrials/objects/oArachnusStatue.object.gmx

198 lines
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sArachnusStatue</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-80</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>image_speed = 0;
image_index = 0;
state = 0;
xoffset = 1;
if (global.event[103] &gt; 0) image_index = 2;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="2">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>var sid;
if (state == 0) {
state = 1;
sid = sfx_loop(sndQuakeLoop);
audio_sound_gain(sid, 0.9 * global.opsoundvolume / 100, 0);
}
smk = instance_create(x - 16 + random(40), y, oFXAnimSpark);
smk.image_speed = 0.5;
smk.additive = 0;
smk.sprite_index = sSmoke1;
smk.image_alpha = 0.6;
x += xoffset;
xoffset = -xoffset;
if (state &lt; 2) alarm[2] = 2;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="1">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (instance_exists(inst_5508C862)) { with (inst_5508C862) instance_destroy(); }
if (instance_exists(inst_A0EE88E3)) { with (inst_A0EE88E3) instance_destroy(); }
if (instance_exists(inst_AAB1CA75)) { with (inst_AAB1CA75) instance_destroy(); }
instance_create(x, y - 20, oArachnusIntro);
image_index = 2;
state = 2;
piece = instance_create(x - 8, y - 24, oArachnusStatuePiece);
piece.hspeed = -0.5;
piece.vspeed = -2.5;
piece.rotspeed = 20;
piece.sprite_index = sArachnusStatuePiece1;
piece = instance_create(x + 8, y - 24, oArachnusStatuePiece);
piece.hspeed = 1.2;
piece.vspeed = -1.5;
piece.rotspeed = -15;
piece.sprite_index = sArachnusStatuePiece2;
piece = instance_create(x + 8, y - 24, oArachnusStatuePiece);
piece.hspeed = 3;
piece.vspeed = -1;
piece.rotspeed = -12;
piece.sprite_index = sArachnusStatuePiece3;
piece = instance_create(x + 8, y - 24, oArachnusStatuePiece);
piece.hspeed = 1.5;
piece.vspeed = -2;
piece.rotspeed = 7;
piece.sprite_index = sArachnusStatuePiece4;
piece = instance_create(x + 8, y - 24, oArachnusStatuePiece);
piece.hspeed = -0.5;
piece.vspeed = -1.1;
piece.rotspeed = -4;
piece.sprite_index = sArachnusStatuePiece4;
repeat (10) {
smk = instance_create(x - 16 + random(32), y - 8 - random(32), oFXAnimSpark);
smk.image_speed = 0.2 + random(0.5);
smk.additive = 0;
smk.sprite_index = sSmoke1;
smk.image_alpha = 0.6;
}
sfx_stop(sndQuakeLoop);
sfx_play(sndBoss1Stomp);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>image_index = 1;
alarm[1] = 120;
alarm[2] = 1;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="10">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>alarm[0] = 120;
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>