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AM2R-TimeTrials/rooms/rm_a0h04d.room.gmx

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<room>
<caption></caption>
<width>960</width>
<height>480</height>
<vsnap>16</vsnap>
<hsnap>16</hsnap>
<isometric>0</isometric>
<speed>60</speed>
<persistent>0</persistent>
<colour>255</colour>
<showcolour>0</showcolour>
<code>global.mapoffsetx = 23;
global.mapoffsety = 15;
if (global.lavastate == 0 || global.lavastate &gt; 0 &amp;&amp; instance_exists(oBigQuake) &amp;&amp; global.event[2] == false) {
make_liquid(1, 400, 0, 0, 0, 0, 0);
} else {
global.waterlevel = 0;
global.watertype = 0;
}</code>
<enableViews>-1</enableViews>
<clearViewBackground>-1</clearViewBackground>
<clearDisplayBuffer>0</clearDisplayBuffer>
<makerSettings>
<isSet>0</isSet>
<w>0</w>
<h>0</h>
<showGrid>0</showGrid>
<showObjects>0</showObjects>
<showTiles>0</showTiles>
<showBackgrounds>0</showBackgrounds>
<showForegrounds>0</showForegrounds>
<showViews>0</showViews>
<deleteUnderlyingObj>0</deleteUnderlyingObj>
<deleteUnderlyingTiles>0</deleteUnderlyingTiles>
<page>0</page>
<xoffset>0</xoffset>
<yoffset>0</yoffset>
</makerSettings>
<backgrounds>
<background visible="-1" foreground="0" name="bgScreenGuide" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
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<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
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<background visible="0" foreground="0" name="" x="0" y="0" htiled="-1" vtiled="-1" hspeed="0" vspeed="0" stretch="0"/>
</backgrounds>
<views>
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