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219 lines
5.9 KiB
219 lines
5.9 KiB
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName>sTorizoStatue</spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>-80</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>image_speed = 0;
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image_index = 0;
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state = 0;
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statetime = 0;
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if (global.event[152] > 0) {
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image_index = 8;
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with (inst_114938) instance_destroy();
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with (inst_114925) instance_destroy();
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with (inst_114926) instance_destroy();
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with (inst_114928) instance_destroy();
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with (inst_114929) instance_destroy();
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tile_layer_shift(-102, -336, 0);
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tile_layer_shift(-101, 0, -256);
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (state == 1) {
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if (statetime == 0) image_index = 1;
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if (statetime == 120) {
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state = 2;
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statetime = 0;
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}
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}
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if (state == 2) {
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if (statetime == 0) instance_create(x + 15, y + 6, oTorizoStatueEye);
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if (statetime == 220) {
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state = 3;
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statetime = 0;
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}
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}
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if (state == 3) {
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if (statetime == 0) {
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image_index = 2;
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instance_create(x + 37, y + 24, oTorizoStatuePiece1);
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mus_play(musTorizoA);
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oMusicV2.bossbgm = musTorizoA;
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}
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if (statetime == 60) {
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state = 4;
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statetime = 0;
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}
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}
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if (state == 4) {
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if (statetime == 0) {
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image_index = 3;
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instance_create(x + 18, y + 23, oTorizoStatuePiece2);
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}
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if (statetime == 60) {
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state = 5;
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statetime = 0;
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}
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}
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if (state == 5) {
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if (statetime == 0) {
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image_index = 4;
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instance_create(x + 15, y + 10, oTorizoStatuePiece3);
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}
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if (statetime == 60) {
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state = 6;
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statetime = 0;
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}
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}
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if (state == 6) {
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if (statetime == 0) {
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image_index = 5;
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instance_create(x + 9, y + 24, oTorizoStatuePiece4);
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}
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if (statetime == 60) {
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state = 7;
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statetime = 0;
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event_user(1);
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}
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}
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if (state == 7) {
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if (image_index < 8) image_index += 0.2;
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if (statetime > 60) { }
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}
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statetime += 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="11">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>instance_create(x + 25, y + 47, oTorizo);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="7" enumb="10">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>state = 1;
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statetime = 0;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>if (state == 3) draw_sprite(sTorizoIntro, 0, x, y);
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if (state == 4) draw_sprite(sTorizoIntro, 1, x, y);
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if (state == 5) draw_sprite(sTorizoIntro, 2, x, y);
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if (state == 6) draw_sprite(sTorizoIntro, 3, x, y);
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draw_sprite(sprite_index, -1, x, y);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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