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AM2R-TimeTrials/objects/oSubScrTopLayer.object.gmx

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>&lt;undefined&gt;</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-20</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>
draw_set_color(c_black);
draw_set_alpha(1);
draw_rectangle(0, 0, 330, 41 - oSubscreenMenu.rectoffset, false);
draw_rectangle(0, 198 + oSubscreenMenu.rectoffset, 330, 250, false);
draw_background_ext(scr_SubScrTop_swap2(), 0, 32 - oSubscreenMenu.rectoffset, 1, 1, 0, -1, oSubscreenMenu.ealpha);
draw_background_ext(bg_SubScrBottom, 0, 198 + oSubscreenMenu.rectoffset, 10, 1, 0, -1, oSubscreenMenu.ealpha);
draw_set_alpha(oSubscreenMenu.ealpha);
draw_set_font(fontMenuSmall);
draw_set_halign(fa_center);
draw_set_color(c_black);
draw_text(161, 197 + oSubscreenMenu.rectoffset, oSubscreenMenu.dtext);
draw_set_color(c_white);
draw_text(160, 196 + oSubscreenMenu.rectoffset, oSubscreenMenu.dtext);
draw_set_halign(fa_left);
draw_set_font(fontGUI2);
draw_set_color(c_black);
draw_text(19, 30 - oSubscreenMenu.rectoffset, string(global.playerhealth) + "/" + string(global.maxhealth));
draw_text(109, 30 - oSubscreenMenu.rectoffset, string(global.missiles) + "/" + string(global.maxmissiles));
if (global.stanks &gt; 0) draw_text(211, 30 - oSubscreenMenu.rectoffset, string(global.smissiles) + "/" + string(global.maxsmissiles));
if (global.ptanks &gt; 0) draw_text(275, 30 - oSubscreenMenu.rectoffset, string(global.pbombs) + "/" + string(global.maxpbombs));
draw_set_color(c_white);
draw_text(18, 29 - oSubscreenMenu.rectoffset, string(global.playerhealth) + "/" + string(global.maxhealth));
draw_text(128, 29 - oSubscreenMenu.rectoffset, string(global.missiles) + "/" + string(global.maxmissiles));
if (global.stanks &gt; 0) draw_text(210, 29 - oSubscreenMenu.rectoffset, string(global.smissiles) + "/" + string(global.maxsmissiles));
if (global.ptanks &gt; 0) draw_text(274, 29 - oSubscreenMenu.rectoffset, string(global.pbombs) + "/" + string(global.maxpbombs));
draw_set_font(fontMenuSmall);
draw_set_color(c_white);
draw_set_halign(fa_right);
draw_text(318, 229 + oSubscreenMenu.rectoffset, "[Select] -&gt; Logs");
draw_set_halign(fa_left);
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>