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AM2R-TimeTrials/objects/oIceShard.object.gmx

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sIceShard</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>5</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (instance_number(oIceShard) &gt; 60) instance_destroy();
alarm[0] = 40 + random(30);
rotspeed = -10 + random(20);
image_index = round(random(3));
image_speed = 0;
direction = 170 - random(160);
speed = 1 + random(5);
gravity = 0.2;
gravity_direction = 270;
alarm[1] = 5 + random(50);
scale = 0.2 + random(0.8);
if (collision_line(x - 2, y, x + 2, y, oSolid, false, false) &gt; 0 &amp;&amp; collision_point(x - 10, y, oSolid, false, false) &lt; 0) {
x -= 10;
exit;
}
if (collision_line(x - 2, y, x + 2, y, oSolid, false, false) &gt; 0 &amp;&amp; collision_point(x + 10, y, oSolid, false, false) &lt; 0) {
x += 10;
exit;
}
if (collision_line(x, y - 2, x, y + 2, oSolid, false, false) &gt; 0 &amp;&amp; collision_point(x, y + 10, oSolid, false, false) &lt; 0) {
y += 10;
exit;
}
if (collision_line(x, y - 2, x, y + 2, oSolid, false, false) &gt; 0 &amp;&amp; collision_point(x, y - 10, oSolid, false, false) &lt; 0) {
y -= 10;
exit;
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="1">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>spark = instance_create(x + floor(random(16) - 8), y + floor(random(16) - 8), oFXAnimSpark);
spark.gravity_direction = 270;
spark.gravity = 0.1;
spark.sprite_index = sIBeamFXA;
spark.image_speed = 0.3;
spark.image_index = 0;
spark.depth = -10;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="2" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (image_alpha &gt; 0) {
image_alpha -= 0.1;
} else instance_destroy();
alarm[0] = 1;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>image_angle += rotspeed;
if (global.waterlevel != 0 &amp;&amp; y &gt; global.waterlevel + global.wateroffset) {
gravity = 0.05;
friction = 0.1;
} else {
gravity = 0.2;
friction = 0;
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oSolid">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>move_bounce_all(0);
speed *= 0.6;
if (speed &gt; 0.5) rotspeed *= -1;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>draw_sprite_ext(sIceShard, -1, x, y, scale, scale, image_angle, -1, image_alpha);
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>