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216 lines
6.2 KiB
216 lines
6.2 KiB
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
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<object>
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<spriteName><undefined></spriteName>
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<solid>0</solid>
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<visible>-1</visible>
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<depth>-98</depth>
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<persistent>0</persistent>
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<parentName><undefined></parentName>
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<maskName><undefined></maskName>
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<events>
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<event eventtype="0" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>mode = 0;
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keyboard_string = "";
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bu[0] = c_white;
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bu[1] = c_white;
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create_button_alt(214,80,200,10,0,oTrialEditor.stage_name,0,bu[0]);
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create_button_alt(214,100,200,10,1,oTrialEditor.stage_auth,1,bu[1]);
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create_button_alt(240,130,80,10,3,"Toggle",2,c_aqua);
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create_button_alt(160,160,70,10,2,"Confirm",2,c_lime);
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relay_button = -1;
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type_mode = -1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="1" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>with (oInfoButton){ // you're coming with me!
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instance_destroy();
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}
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// also set a mb lockout on the main obj so that you don't click randomly
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oTrialEditor.lockout = 1;
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="3" enumb="0">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>//keyboard_string = string_lettersdigits(keyboard_string);
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// i'll figure this out later
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if (type_mode != -1){
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// limit keyboard_string
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keyboard_string = string_replace_all(keyboard_string,"#","");
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if (string_length(keyboard_string) > 40) keyboard_string = string_delete(keyboard_string,41,1);
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if (type_mode == 0){ // name
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oTrialEditor.stage_name = keyboard_string;
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}else{ // author
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oTrialEditor.stage_auth = keyboard_string;
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}
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if (keyboard_check_pressed(vk_enter)){
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if string_lettersdigits(keyboard_string) = ""{
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sfx_play(sndMenuCancel);
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}else{
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bu[0] = c_white;
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bu[1] = c_white;
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type_mode = -1;
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sfx_play(sndMenuSel);
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}
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}
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}
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// info relays
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if (relay_button > -1){
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switch (relay_button){
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case 0: // start typing out name
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type_mode = 0;
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bu[0] = c_yellow;
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keyboard_string = oTrialEditor.stage_name;
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break;
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case 1: // start typing out author
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type_mode = 1;
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bu[1] = c_yellow;
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keyboard_string = oTrialEditor.stage_auth;
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break;
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case 2: // perish
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instance_destroy();
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break;
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case 3: // set hidden block
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if (oTrialEditor.objs_hidden){
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oTrialEditor.objs_hidden = 0;
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}else{
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oTrialEditor.objs_hidden = 1;
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}
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break;
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}
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relay_button = -1;
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}
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// this is a really strange way of making button go
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with (oInfoButton){
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if (button_flag == 0){
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button_string = oTrialEditor.stage_name;
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button_border = other.bu[0];
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if (other.type_mode == 0) then button_string = oTrialEditor.stage_name+"|";
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}
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if (button_flag == 1){
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button_string = oTrialEditor.stage_auth;
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button_border = other.bu[1];
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if (other.type_mode == 1) then button_string = oTrialEditor.stage_auth+"|";
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}
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}
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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<event eventtype="8" enumb="73">
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<action>
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<libid>1</libid>
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<id>603</id>
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<kind>7</kind>
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<userelative>0</userelative>
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<isquestion>0</isquestion>
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<useapplyto>-1</useapplyto>
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<exetype>2</exetype>
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<functionname></functionname>
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<codestring></codestring>
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<whoName>self</whoName>
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<relative>0</relative>
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<isnot>0</isnot>
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<arguments>
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<argument>
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<kind>1</kind>
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<string>var cx = view_xview[0];
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var cy = view_yview[0];
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x = cx;
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y = cy;
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draw_set_color(c_black);
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draw_set_alpha(0.5);
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draw_rectangle((-60)+x,(-10)+y,426+x,250+y,false);
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draw_set_alpha(1);
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draw_set_font(fontGUI2Default);
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draw_set_color(c_white);
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draw_set_halign(fa_right);
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draw_set_valign(fa_center);
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draw_text(80+x,80+y,"Level Name");
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draw_text(80+x,100+y,"Level Author");
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draw_set_halign(fa_center);
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var s = "Enabled";
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if (oTrialEditor.objs_hidden = false) then s = "Disabled";
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draw_text(80+x,130+y,"Hidden Blocks: "+s);
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</string>
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</argument>
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</arguments>
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</action>
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</event>
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</events>
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<PhysicsObject>0</PhysicsObject>
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<PhysicsObjectSensor>0</PhysicsObjectSensor>
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<PhysicsObjectShape>0</PhysicsObjectShape>
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<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
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<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
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<PhysicsObjectGroup>0</PhysicsObjectGroup>
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
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<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
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<PhysicsObjectAwake>-1</PhysicsObjectAwake>
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<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
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<PhysicsShapePoints/>
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</object>
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