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AM2R-TimeTrials/objects/oA2BigTurbine.object.gmx

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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>sA2BigTurbine</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>-101</depth>
<persistent>0</persistent>
<parentName>&lt;undefined&gt;</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (global.event[101] &gt; 0) {
instance_destroy();
} else {
myhealth = 100;
stun = 0;
flashing = 0;
fxtimer = 0;
wall = instance_create(x + 16, y, oSolid1x4);
hitsound = sndRobotHit1;
deathsound = sndRobotExpl;
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="3" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (stun &gt; 0) stun -= 1;
if (flashing &gt; 0) flashing -= 1;
if (fxtimer &lt; 5) {
fxtimer += 1;
} else fxtimer = 0;
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oMissile">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (stun == 0) event_user(0);
with (other) event_user(0);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oBeam">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>with (other) {
event_user(1);
instance_destroy();
}
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oMissileExpl">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (stun == 0) event_user(0);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oPBombExpl">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (stun == 0) event_user(0);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="4" ename="oBombExpl">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (stun == 0) event_user(0);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="11">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>expl = instance_create(x + 24, y + 30, oFXAnimSpark);
expl.image_speed = 0.5;
expl.additive = 0;
expl.sprite_index = sExpl1;
repeat (8) {
expl = instance_create(x + 10 + random(30), y + 10 + random(50), oFXAnimSpark);
expl.image_speed = 0.4 + random(0.4);
expl.additive = 0;
expl.sprite_index = sExpl1;
}
repeat (20) instance_create(x + 2, y + 30, oDebris);
PlaySoundMono(deathsound);
o = instance_create(x, y, oMoveWater);
o.targety = 1552;
o.delay = 2;
global.event[101] = 1;
instance_create(x - 120, y, oBubbleSpawner);
with (wall) instance_destroy();
instance_destroy();
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="7" enumb="10">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>myhealth -= other.damage;
if (myhealth &lt;= 0) event_user(1);
stun = 4;
flashing = 5;
fxtimer = 0;
PlaySoundMono(hitsound);
</string>
</argument>
</arguments>
</action>
</event>
<event eventtype="8" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>if (!flashing) draw_sprite_ext(sprite_index, -1, x, y, image_xscale, 1, image_angle, -1, image_alpha);
if (flashing) {
draw_sprite_ext(sprite_index, -1, x, y, image_xscale, 1, image_angle, make_color_rgb(80, 80, 80), 1);
draw_set_blend_mode(bm_add);
repeat (3) draw_sprite_ext(sprite_index, -1, x, y, image_xscale, 1, image_angle, -1, 1 - fxtimer * 0.25);
draw_set_blend_mode(bm_normal);
}
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>-1</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>