1600 480 32 32 0 60 0 0 0 global.mapoffsetx = 67; global.mapoffsety = 31; make_liquid(1, 224, 0, 0, 0, 0, 1); global.floormaterial = 1; SoundFX_Preset(2); -1 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 640 480 10 0 0.100000001490116