global.mapoffsetx = 36;
global.mapoffsety = 44;
global.waterlevel = 0;
global.watertype = 0;
global.floormaterial = 1;
make_escape_sequence_fx(2);
if (global.event[203] == 0) tile_layer_delete(-101);
if (global.event[203] > 0) with (oA4EscapeControl) {
gototemp = 60;
alarm[0] = 1;
}