sYumee
0
0
0
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
alarm[0] = 1;
1
603
7
0
0
-1
2
self
0
0
1
if (distance_to_object(oCharacter) < 180 && distance_to_object(oCharacter) > 32 && instance_number(oYumee) < 3) {
if (global.maxsmissiles > 0 && global.smissiles == 0 && global.event[159] == 0) instance_create(x, y, oYumee);
alarm[0] = 100;
} else alarm[0] = 30;
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
0