sTorizoStandUp 0 -1 0 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 canbeX = 0; CollisionBottom = 0; CollisionTop = 0; CollisionLeft = 0; CollisionRight = 0; i = 0; WallLeft = 368; gravity = 0; gravity_direction = 270; state = 0; statetime = 0; facing = 1; facingplayer = 0; turning = 0; //myhealth = 200; myhealth = global.mod_torizohealthform1; //if (global.difficulty >= 2) myhealth = 300; if (global.difficulty >= 2) myhealth = global.mod_torizohealthform1hard; //damage = 30; damage = global.mod_torizondamageform1; canbehit = 1; flashing = 0; fxtimer = 0; instance_create(0, 0, oTorizoWall); myobj1 = instance_create(x, y, oTorizoBottom); myobj1.damage = damage; stepdelay = 30; nextstepdelay = 30; walkspeed = 0.3; image_index_last = 0; proj_damage = 0; scan_log(34, get_text("ScanEvents", "ScanMechanism"), 180, 0); 1 603 7 0 0 -1 2 self 0 0 1 with (myobj1) instance_destroy(); with (oTorizoCam) instance_destroy(); tor = instance_create(x, y, oTorizo2); tor.facing = facing; mus_play(musTorizoB); oMusicV2.bossbgm = musTorizoB; instance_create(0, 0, oTorizoCeiling); instance_destroy(); 1 603 7 0 0 -1 2 self 0 0 1 expl = instance_create(x - 16 + random(32), y - random(50), oFXAnimSpark); expl.image_speed = 0.5; expl.additive = 0; expl.sprite_index = sExpl1; expl.image_xscale = 0.5; expl.image_yscale = 0.5; alarm[10] = 4; 1 603 7 0 0 -1 2 self 0 0 1 if (state == 2 && statetime < 250 || state == 7) { proj = instance_create(x + 20 * facing, y - 70, oTorizoFireball); proj.hspeed = (2 + random(4)) * facing; proj.vspeed = -random(2); alarm[0] = 10; if (global.difficulty >= 2) { proj.hspeed = (2 + random(7)) * facing; proj.vspeed = -random(2); alarm[0] = 8; } sfx_play(sndFireball); } if (state == 4 && y < 430) { proj = instance_create(x + 20 * facing, y - 73, oTorizoFireball); proj.hspeed = (4 + random(1)) * facing; proj.vspeed = -2; alarm[0] = 8; if (global.difficulty >= 2) { alarm[0] = 6; proj.vspeed = 0; } sfx_play(sndFireball); } if (state == 10) { if (facingplayer) { proj = instance_create(x + 12 * facing, y - 70, oTorizoFireball); proj.direction = point_direction(x + 12 * facing, y - 65, oCharacter.x, oCharacter.y - 8); proj.speed = 8; if (global.difficulty >= 2) proj.speed = 9; sfx_play(sndFireball); } if (statetime < 120) alarm[0] = 6; } 1 603 7 0 0 -1 2 self 0 0 1 var attackcounter; if (y >= 432) { CollisionBottom = 1; } else CollisionBottom = 0; if (y <= 368) { CollisionTop = 1; } else CollisionTop = 0; if (x <= WallLeft + 16) { CollisionLeft = 1; } else CollisionLeft = 0; if (x >= 592) { CollisionRight = 1; } else CollisionRight = 0; facingplayer = 0; if (facing == 1 && oCharacter.x > x) facingplayer = 1; if (facing == -1 && oCharacter.x < x) facingplayer = 1; nextattack = floor(random(4)); if (global.difficulty < 2) { if (myhealth > 75) { nextstepdelay = 30; walkspeed = 0.2; attackcounter = 210; } if (myhealth < 75) { nextstepdelay = 20; walkspeed = 0.3; attackcounter = 190; } if (myhealth < 50) { nextstepdelay = 10; walkspeed = 0.4; attackcounter = 160; } if (myhealth < 25) { nextstepdelay = 0; walkspeed = 0.5; attackcounter = 140; } } else { if (myhealth > 250) { nextstepdelay = 30; walkspeed = 0.2; attackcounter = 150; } if (myhealth < 200) { nextstepdelay = 20; walkspeed = 0.3; attackcounter = 180; } if (myhealth < 150) { nextstepdelay = 10; walkspeed = 0.4; attackcounter = 200; } if (myhealth < 100) { nextstepdelay = 0; walkspeed = 0.5; attackcounter = 220; } } // if (global.difficulty < 2) else if (state == 0) { if (statetime == 0) { sprite_index = sTorizoStandUp; image_index = 0; image_speed = 0; speed = 0; turning = 0; } if (statetime == 120) image_speed = 0.2; if (statetime == 240) { state = 1; statetime = 0; } } if (state == 1) { if (statetime == 0) { sprite_index = sTorizoWalk; image_index = 2; image_speed = 0; } if (statetime > 10) { if (oCharacter.x < x - 32 && facing == 1 && turning == 0) { facing = -1; turning = 1; sprite_index = sTorizoTurn; image_index = 0; image_speed = 0.5; } if (oCharacter.x > x + 32 && facing == -1 && turning == 0) { facing = 1; turning = 1; sprite_index = sTorizoTurn; image_index = 0; image_speed = 0.5; } } if (turning == 0) { sprite_index = sTorizoWalk; image_speed = walkspeed; if (floor(image_index) == 0 || floor(image_index) == 7) { if (stepdelay > 0) { image_speed = 0; stepdelay -= 1; } } if (floor(image_index) == 1 || floor(image_index) == 8) stepdelay = nextstepdelay; } if ((facing == 1 && !CollisionRight || facing == -1 && !CollisionLeft) && !turning) { if (floor(image_index) == 0 && image_index_last != 0) { x += facing * 6; event_user(1); } if (floor(image_index) == 1 && image_index_last != 1) x += facing * 6; if (floor(image_index) == 2 && image_index_last != 2) x += facing * 6; if (floor(image_index) == 3 && image_index_last != 3) x += facing * 6; if (floor(image_index) == 4 && image_index_last != 4) x += facing * 6; if (floor(image_index) == 5 && image_index_last != 5) x += facing * 6; if (floor(image_index) == 6 && image_index_last != 6) x += facing * 6; if (floor(image_index) == 7 && image_index_last != 7) { x += facing * 6; event_user(1); } if (floor(image_index) == 8 && image_index_last != 8) x += facing * 6; if (floor(image_index) == 9 && image_index_last != 9) x += facing * 6; if (floor(image_index) == 10 && image_index_last != 10) x += facing * 6; if (floor(image_index) == 11 && image_index_last != 11) x += facing * 6; if (floor(image_index) == 12 && image_index_last != 12) x += facing * 6; if (floor(image_index) == 13 && image_index_last != 13) x += facing * 6; if (floor(image_index) == 14 && image_index_last != 14) x += facing * 6; image_index_last = floor(image_index); } if (CollisionLeft && hspeed < 0) { hspeed = 0; x = WallLeft + 16; } if (CollisionRight && hspeed > 0) { hspeed = 0; x = 592; } if (statetime > 150 && image_index < 1) { if (nextattack == 0) { state = 2; statetime = 0; } if (nextattack == 1) { state = 3; statetime = 0; } if (nextattack == 2) { state = 4; statetime = 0; } if (nextattack == 3) { state = 4; statetime = 0; } if (oCharacter.y < y - 90) { state = 4; statetime = 0; } } } // if (state == 1) if (state == 2) { if (statetime == 0) { sprite_index = sTorizoFireball; image_index = 0; image_speed = 0; speed = 0; turning = 0; } if (statetime < 120 && image_index < 5) image_index += 0.25; if (statetime > 250 && image_index > 0) image_index -= 0.25; if (statetime == 60) alarm[0] = 1; if (statetime == 270) { state = 1; statetime = -1; } } if (state == 3) { if (statetime == 0) { sprite_index = sTorizoSwipe; image_index = 0; image_index_last = 0; image_speed = 0.2; speed = 0; turning = 0; if (oCharacter.x < x - 32 && facing == 1 && turning == 0) { facing = -1; turning = 1; sprite_index = sTorizoTurn; image_index = 0; image_speed = 0.5; } if (oCharacter.x > x + 32 && facing == -1 && turning == 0) { facing = 1; turning = 1; sprite_index = sTorizoTurn; image_index = 0; image_speed = 0.5; } } if (!turning) sprite_index = sTorizoSwipe; if (floor(image_index) == 0 && image_index_last != 0) image_speed = 0.2; if (floor(image_index) == 7 && image_index_last != 7) { proj = instance_create(x + 40 * facing, y - 65, oTorizoSlashProj); proj.hspeed = 6 * facing; proj.vspeed = 4; proj.gravity_direction = 90; proj.gravity = 0.2; proj.image_angle = direction; if (global.difficulty >= 2) { proj = instance_create(x + 40 * facing, y - 65, oTorizoSlashProj); proj.hspeed = 8 * facing; proj.vspeed = 4; proj.gravity_direction = 90; proj.gravity = 0.2; proj.image_angle = direction; } image_speed = 0.5; sfx_play(sndArachnusSwipe); } if (floor(image_index) == 12 && image_index_last != 12) image_speed = 0.2; if (floor(image_index) == 19 && image_index_last != 19) { proj = instance_create(x + 40 * facing, y - 65, oTorizoSlashProj); proj.hspeed = 6 * facing; proj.vspeed = -4; proj.gravity_direction = 270; proj.gravity = 0.2; proj.image_angle = direction; if (global.difficulty >= 2) { proj = instance_create(x + 40 * facing, y - 65, oTorizoSlashProj); proj.hspeed = 8 * facing; proj.vspeed = -4; proj.gravity_direction = 270; proj.gravity = 0.2; proj.image_angle = direction; } image_speed = 0.5; sfx_play(sndArachnusSwipe); } image_index_last = floor(image_index); if (statetime == 182) { state = 1; statetime = -1; } } // if (state == 3) if (state == 4) { if (statetime == 0) { sprite_index = sTorizoJump; image_index = 0; image_speed = 0; speed = 0; turning = 0; sfx_play(sndTorizoAttack2); } if (statetime > 8 && !CollisionBottom && image_index < 4) image_index += 0.2; if (statetime > 8 && CollisionBottom && image_index < 13) image_index += 0.25; if (statetime == 30) { vspeed = -4; hspeed = 2 * -facing; gravity = 0.15; } if (statetime > 30 && CollisionBottom && vspeed > 0) { gravity = 0; y = 432; speed = 0; event_user(1); } if (statetime == 35) alarm[0] = 1; if (statetime == 120) { state = 3; statetime = -1; } if (CollisionLeft && hspeed < 0) { hspeed = 0; x = WallLeft + 16; } if (CollisionRight && hspeed > 0) { hspeed = 0; x = 592; } } // if (state == 4) if (state == 5) { if (statetime == 0) { sprite_index = sTorizoWalk; image_index = 2; image_speed = 0; speed = 0; turning = 0; } if (statetime == 60) { vspeed = -5; hspeed = 6 * facing; gravity = 0.15; } if (statetime > 60 && CollisionBottom && vspeed > 0) { gravity = 0; y = 432; speed = 0; } if (statetime == 90) { proj = instance_create(x, y - 30, oTorizoSlashProj); proj.vspeed = 2; proj.gravity_direction = 270; proj.gravity = 0.2; } if (statetime == 160) { state = 1; statetime = -1; } if (CollisionLeft && hspeed < 0) { hspeed = 0; x = WallLeft + 16; } if (CollisionRight && hspeed > 0) { hspeed = 0; x = 592; } } // if (state == 5) if (state == 6) { if (statetime == 0) { sprite_index = sTorizoWalk; image_index = 2; image_speed = 0; speed = 0; turning = 0; } if (statetime == 60) instance_create(x + 16 * facing, y - 16, oTorizoGrab); if (statetime == 200) { state = 0; statetime = -1; } } if (state == 7) { if (statetime == 0) { sprite_index = sTorizoWalk; image_index = 2; image_speed = 0; speed = 0; turning = 0; } if (statetime > 60) { oCharacter.x = x + 40; oCharacter.y = y - 32; } if (statetime == 120) alarm[0] = 1; if (statetime == 250) { state = 0; statetime = -1; } } if (state == 10) { if (statetime == 0) { sprite_index = sTorizoWalk; image_index = 2; image_speed = 0; speed = 0; turning = 0; } if (statetime == 1) { vspeed = -4; gravity = 0.15; } if (statetime == 5) alarm[0] = 1; if (statetime > 10 && CollisionBottom && vspeed > 0) { gravity = 0; y = 432; speed = 0; state = 1; statetime = -1; } if (CollisionLeft && hspeed < 0) { hspeed = 0; x = WallLeft + 16; } if (CollisionRight && hspeed > 0) { hspeed = 0; x = 592; } } // if (state == 10) if (state == 100) { if (statetime == 0) { sprite_index = sTorizoWalk; image_index = 0; image_speed = 0; speed = 0; turning = 0; sfx_play(sndTorizoDeath); repeat (30) { expl = instance_create(x - 16 + random(32), y - random(80), oFXAnimSpark); expl.image_speed = 0.5; expl.additive = 0; expl.sprite_index = sExpl1; expl.image_xscale = 0.5; expl.image_yscale = 0.5; } } if (statetime == 30) { sprite_index = sTorizoKneel; image_index = 0; } if (statetime > 30) { if (image_index < 3.5) image_index += 0.1; } if (!CollisionBottom) { gravity = 0.2; } else { gravity = 0; y = 432; speed = 0; } } // if (state == 100) myobj1.x = x; myobj1.y = y; statetime += 1; if (fxtimer < 5) { fxtimer += 1; } else fxtimer = 0; if (flashing > 0) flashing -= 1; dist = distance_to_point(oCharacter.x, oCharacter.y - 20); 1 603 7 0 0 -1 2 self 0 0 1 with (other) event_user(0); 1 603 7 0 0 -1 2 self 0 0 1 if (myhealth > 0 && state > 0) { if (!canbehit) { with (other) event_user(1); } else { with (other) event_user(0); myhealth -= 5 * (1 + other.smissile * 2); event_user(0); } } 1 603 7 0 0 -1 2 self 0 0 1 if (myhealth > 0 && state > 0 && canbehit) { if (other.chargebeam) { myhealth -= 3 * (1 - other.sbeam * 0.4); event_user(0); } else { myhealth -= 1 * (1 - other.sbeam * 0.4); event_user(0); } with (other) { event_user(0); instance_destroy(); } } 1 603 7 0 0 -1 2 self 0 0 1 if (myhealth > 0 && state > 0 && canbehit && !flashing) { myhealth -= 2; event_user(0); } 1 603 7 0 0 -1 2 self 0 0 1 if (myhealth > 0 && state > 0 && canbehit && !flashing) { myhealth -= 1; event_user(0); } 1 603 7 0 0 -1 2 self 0 0 1 if (myhealth > 0 && state > 0) damage_player(damage, 5, -3, 0, 0); 1 603 7 0 0 -1 2 self 0 0 1 quake = instance_create(0, 0, oQuake); quake.delay = 0; quake.duration = 10; quake.intensity = 2; ctrl_vibrate(0.5, 0.5, 10); sfx_play(sndArachnusStomp); 1 603 7 0 0 -1 2 self 0 0 1 flashing = 5; fxtimer = 0; PlaySoundMono(sndTorizoHit); if (myhealth <= 0) { state = 100; statetime = 0; alarm[10] = 1; alarm[11] = 300; mus_fadeout(musTorizoA); oMusicV2.bossbgm = sndJump; } 1 603 7 0 0 -1 2 self 0 0 1 if (state == 0) { image_speed = 0; sprite_index = sTorizoWalk; image_index = 0; x += 16; } if (turning == 1) turning = 0; 1 603 7 0 0 -1 2 self 0 0 1 draw_sprite_ext(sprite_index, -1, x, y, facing, 1, 0, image_blend, 1); if (flashing) { draw_sprite_ext(sprite_index, -1, x, y, facing, 1, image_angle, make_color_rgb(255 - fxtimer * 63, 255 - fxtimer * 63, 255 - fxtimer * 63), 1); draw_set_blend_mode(bm_add); repeat (2) draw_sprite_ext(sprite_index, -1, x, y, facing, 1, image_angle, -1, 1 - fxtimer * 0.25); draw_set_blend_mode(bm_normal); } 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 -1