sTankShoulder 0 -1 -3 0 <undefined> <undefined> 1 603 7 0 0 -1 2 self 0 0 1 canbeX = 0; aangle = 0; image_speed = 0.16; flashing = 0; draw_forearm = 1; 1 603 7 0 0 -1 2 self 0 0 1 if (flashing > 0) flashing -= 1; 1 603 7 0 0 -1 2 self 0 0 1 draw_forearm = 0; 1 603 7 0 0 -1 2 self 0 0 1 sprite_index = sTankShoulderDest; 1 603 7 0 0 -1 2 self 0 0 1 draw_sprite_ext(sTankArm, draw_forearm, x, y, 1, 1, aangle, -1, 1); draw_sprite(sprite_index, -1, x, y); if (flashing) { draw_set_blend_mode(bm_add); repeat (2) { if (draw_forearm == 1) draw_sprite_ext(sTankArm, 0, x, y, 1, 1, aangle, -1, flashing / 5); draw_sprite_ext(sprite_index, -1, x, y, 1, 1, 0, -1, flashing / 5); } draw_set_blend_mode(bm_normal); } 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 -1