sTankShoulder
0
-1
-3
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
canbeX = 0;
aangle = 0;
image_speed = 0.16;
flashing = 0;
draw_forearm = 1;
1
603
7
0
0
-1
2
self
0
0
1
if (flashing > 0) flashing -= 1;
1
603
7
0
0
-1
2
self
0
0
1
draw_forearm = 0;
1
603
7
0
0
-1
2
self
0
0
1
sprite_index = sTankShoulderDest;
1
603
7
0
0
-1
2
self
0
0
1
draw_sprite_ext(sTankArm, draw_forearm, x, y, 1, 1, aangle, -1, 1);
draw_sprite(sprite_index, -1, x, y);
if (flashing) {
draw_set_blend_mode(bm_add);
repeat (2) {
if (draw_forearm == 1) draw_sprite_ext(sTankArm, 0, x, y, 1, 1, aangle, -1, flashing / 5);
draw_sprite_ext(sprite_index, -1, x, y, 1, 1, 0, -1, flashing / 5);
}
draw_set_blend_mode(bm_normal);
}
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1