sSpikes
0
0
0
0
<undefined>
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
//damage = 10;
damage = global.mod_spikesceiling;
hpush = 0;
vpush = 1;
1
603
7
0
0
-1
2
self
0
0
1
damage_player(damage, hpush, vpush, 0, 0);
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1