sShielder
0
-1
-3
0
oEnemy
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
action_inherited();
canbeX = 0;
makeActive();
setCollisionBounds(-8, -8, 8, 8);
myhealth = 50;
damage = 30;
stuntime = 4;
hpush = 6;
vpush = -3;
hitmissileexpl = 0;
hitsound = sndRobotHit1;
deathsound = sndRobotExpl;
canfreeze = 1;
platyoffset = -6;
frozenspr = sShielderFrozen;
flipx = 0;
target = 0;
state = 0;
statetime = 0;
myobj = instance_create(x, y, oShielderShield);
movedir = 1;
alarm[0] = 60 + random(200);
firedelay = 200 + random(100);
firerange = 200;
hitemp = 1;
empspr = sShielderDisabled;
shield_angle = 0;
shield_img = 0;
shield_present = 1;
1
603
7
0
0
-1
2
self
0
0
1
if (instance_exists(myobj)) with (myobj) instance_destroy();
1
603
7
0
0
-1
2
self
0
0
1
movedir = -movedir;
alarm[0] = 60 + random(200);
1
603
7
0
0
-1
2
self
0
0
1
action_inherited();
enemy_active_check(70);
enemy_target_check(firerange, 1);
if (active == 1 && stun == 0 && frozen == 0 && state != 100) {
if (state == 0) {
if (statetime >= firedelay) {
if (target == 1) {
state = 1;
statetime = 0;
firedelay = 200 + random(200);
} else statetime = 1;
}
if (oCharacter.x < x) {
xVel += 0.05 * movedir;
} else xVel -= 0.05 * movedir;
if (xVel > false && position_meeting(x + 20, y, oShielder)) xVel = -2;
if (xVel < false && position_meeting(x - 20, y, oShielder)) xVel = 2;
if (xVel > 2) xVel = 2;
if (xVel < -2) xVel = -2;
if (yVel > 2) yVel = 2;
if (yVel < -2) yVel = -2;
}
if (state == 1) {
if (statetime == 0) {
xVel = 0;
yVel = 0;
proj = instance_create(x, y + 7, oGunzooProj2);
}
if (statetime >= 60) {
state = 0;
statetime = 0;
}
}
if (stun == 0) moveTo(xVel, yVel);
} // if (active == 1 && stun == 0 && frozen == 0 && state != 100)
if (state == 100) {
enemy_death2();
repeat (20) instance_create(x, y, oDebris);
}
if (instance_exists(myobj)) {
myobj.x = x;
myobj.y = y;
}
statetime += 1;
1
603
7
0
0
-1
2
self
0
0
1
event_inherited();
if (yVel != 0) {
if (other.direction == 0 || other.direction == 45 || other.direction == 315) xVel += 1.8;
if (other.direction == 180 || other.direction == 135 || other.direction == 225) xVel -= 1.8;
}
1
603
7
0
0
-1
2
self
0
0
1
if (instance_exists(myobj)) {
deb = instance_create(x, y, oDebris);
deb.sprite_index = sShielderShield;
deb.depth = -4;
deb.image_angle = myobj.image_angle;
deb.image_index = myobj.image_index;
deb.image_speed = 0;
}
event_inherited();
1
603
7
0
0
-1
2
self
0
0
1
if (instance_exists(myobj)) {
shield_present = 1;
shield_angle = myobj.image_angle;
shield_img = myobj.image_index;
} else shield_present = 0;
event_inherited();
if (shield_present) {
frz.spr1 = sShielderShieldFrozen;
frz.spr1xoff = 0;
frz.spr1yoff = 0;
frz.spr1a = shield_angle;
frz.spr1i = shield_img;
}
1
603
7
0
0
-1
2
self
0
0
1
action_inherited();
if (random(2) < 0.2) instance_create(x, y, oDebris);
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1