sGullugg 0 -1 -3 0 oEnemy <undefined> 1 603 7 0 0 -1 2 self 0 0 1 action_inherited(); myhealth = 15; if (oControl.mod_randomgamebool == 1 && (global.wbeam == 0 || global.sbeam == 0 || global.pbeam == 0)){ freezehp = floor(myhealth * .15); if (freezehp < 1) freezehp = 1; } //nerfed frozen enemies in random games damage = 12; hitsound = sndEHit2; deathsound = sndEDeath1; platyoffset = -6; frozenspr = sGulluggFrozen; flipx = 0; target = 0; canattack = 1; state = 1; 1 603 7 0 0 -1 2 self 0 0 1 action_inherited(); enemy_active_check(20); enemy_target_check(90, 1); if (active == 1 && stun == 0 && frozen == 0) { if (state == 1) { direction += rotspeed * facing; speed = myspeed; } image_speed = 0.3; } else speed = 0; if (state == 100) enemy_death(); 0 0 0 0.5 0.100000001490116 0 0.100000001490116 0.100000001490116 0.200000002980232 -1 -1