sGullugg
0
-1
-3
0
oEnemy
<undefined>
1
603
7
0
0
-1
2
self
0
0
1
action_inherited();
myhealth = 15;
if (oControl.mod_randomgamebool == 1 && (global.wbeam == 0 || global.sbeam == 0 || global.pbeam == 0)){
freezehp = floor(myhealth * .15);
if (freezehp < 1) freezehp = 1;
} //nerfed frozen enemies in random games
damage = 12;
hitsound = sndEHit2;
deathsound = sndEDeath1;
platyoffset = -6;
frozenspr = sGulluggFrozen;
flipx = 0;
target = 0;
canattack = 1;
state = 1;
1
603
7
0
0
-1
2
self
0
0
1
action_inherited();
enemy_active_check(20);
enemy_target_check(90, 1);
if (active == 1 && stun == 0 && frozen == 0) {
if (state == 1) {
direction += rotspeed * facing;
speed = myspeed;
}
image_speed = 0.3;
} else speed = 0;
if (state == 100) enemy_death();
0
0
0
0.5
0.100000001490116
0
0.100000001490116
0.100000001490116
0.200000002980232
-1
-1